N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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@@ -16,7 +16,7 @@
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<File Name="ddan_boss_room_1" Segment="3">
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<Texture Name="ddan_boss_room_1Tex_0031D8" OutName="ddan_boss_room_1Tex_0031D8" Format="ci8" Width="32" Height="64" Offset="0x31D8" ExternalTlut="ddan_boss_scene" ExternalTlutOffset="0xE50" AddedByScript="true"/>
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<Texture Name="ddan_boss_room_1Tex_0039D8" OutName="ddan_boss_room_1Tex_0039D8" Format="ci8" Width="32" Height="32" Offset="0x39D8" ExternalTlut="ddan_boss_scene" ExternalTlutOffset="0xE50" AddedByScript="true"/>
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<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="64" Height="32" Offset="0x21D8"/>
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<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21D8"/>
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<Room Name="ddan_boss_room_1" Offset="0x0"/>
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</File>
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</Root>
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