N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
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@@ -53,7 +53,7 @@
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<!-- Mido DisplayList Textures -->
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<Texture Name="gMidoGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x4E0" TlutOffset="0x02E0"/>
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<Texture Name="gMidoTex_D20" OutName="tex_D20" Format="rgba16" Width="8" Height="8" Offset="0xD20"/>
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<Texture Name="gMidoTex_DA0" OutName="tex_DA0" Format="ci8" Width="32" Height="4" Offset="0xDA0" TlutOffset="0x02E0"/>
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<Texture Name="gMidoTex_DA0" OutName="tex_DA0" Format="ci8" Width="8" Height="16" Offset="0xDA0" TlutOffset="0x02E0"/>
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<Texture Name="gMidoHairCurl1Tex" OutName="hair_curl_1" Format="ci8" Width="32" Height="32" Offset="0xE20" TlutOffset="0x02E0"/>
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<Texture Name="gMidoTex_1220" OutName="tex_1220" Format="ci8" Width="8" Height="8" Offset="0x1220" TlutOffset="0x02E0"/>
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<Texture Name="gMidoTex_1260" OutName="tex_1260" Format="ci8" Width="8" Height="8" Offset="0x1260" TlutOffset="0x02E0"/>
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@@ -29,7 +29,7 @@
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<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0x18E00" Static="Off"/>
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<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0x19A00" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="ci8" Width="32" Height="64" Offset="0xFD38" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="i8" Width="32" Height="64" Offset="0xFD38" Static="Off"/>
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<DList Name="gGanondorfLightStreak1DL" Offset="0x1FCF0" Static="Off"/>
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<DList Name="gGanondorfLightStreak2DL" Offset="0x1FD28" Static="Off"/>
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@@ -16,7 +16,7 @@
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<File Name="ddan_boss_room_1" Segment="3">
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<Texture Name="ddan_boss_room_1Tex_0031D8" OutName="ddan_boss_room_1Tex_0031D8" Format="ci8" Width="32" Height="64" Offset="0x31D8" ExternalTlut="ddan_boss_scene" ExternalTlutOffset="0xE50" AddedByScript="true"/>
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<Texture Name="ddan_boss_room_1Tex_0039D8" OutName="ddan_boss_room_1Tex_0039D8" Format="ci8" Width="32" Height="32" Offset="0x39D8" ExternalTlut="ddan_boss_scene" ExternalTlutOffset="0xE50" AddedByScript="true"/>
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<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="64" Height="32" Offset="0x21D8"/>
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<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21D8"/>
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<Room Name="ddan_boss_room_1" Offset="0x0"/>
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</File>
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</Root>
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@@ -10,7 +10,7 @@
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<Texture Name="gDiveDoActionENGTex" OutName="dive_eng" Format="ia4" Width="48" Height="16" Offset="0xA80"/>
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<Texture Name="gFasterDoActionENGTex" OutName="faster_eng" Format="ia4" Width="48" Height="16" Offset="0xC00"/>
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<Texture Name="gThrowDoActionENGTex" OutName="throw_eng" Format="ia4" Width="48" Height="16" Offset="0xD80"/>
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<Texture Name="gUnusedNaviDoActionENGTex" OutName="navi_unused_eng" Format="i4" Width="48" Height="16" Offset="0xF00"/>
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<Texture Name="gUnusedNaviDoActionENGTex" OutName="navi_unused_eng" Format="ia4" Width="48" Height="16" Offset="0xF00"/>
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<Texture Name="gClimbDoActionENGTex" OutName="climb_eng" Format="ia4" Width="48" Height="16" Offset="0x1080"/>
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<Texture Name="gDropDoActionENGTex" OutName="drop_eng" Format="ia4" Width="48" Height="16" Offset="0x1200"/>
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<Texture Name="gDownDoActionENGTex" OutName="down_eng" Format="ia4" Width="48" Height="16" Offset="0x1380"/>
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@@ -39,7 +39,7 @@
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<Texture Name="gDiveDoActionGERTex" OutName="dive_ger" Format="ia4" Width="48" Height="16" Offset="0x3600"/>
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<Texture Name="gFasterDoActionGERTex" OutName="faster_ger" Format="ia4" Width="48" Height="16" Offset="0x3780"/>
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<Texture Name="gThrowDoActionGERTex" OutName="throw_ger" Format="ia4" Width="48" Height="16" Offset="0x3900"/>
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<Texture Name="gUnusedNaviDoActionGERTex" OutName="navi_unused_ger" Format="i4" Width="48" Height="16" Offset="0x3A80"/>
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<Texture Name="gUnusedNaviDoActionGERTex" OutName="navi_unused_ger" Format="ia4" Width="48" Height="16" Offset="0x3A80"/>
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<Texture Name="gClimbDoActionGERTex" OutName="climb_ger" Format="ia4" Width="48" Height="16" Offset="0x3C00"/>
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<Texture Name="gDropDoActionGERTex" OutName="drop_ger" Format="ia4" Width="48" Height="16" Offset="0x3D80"/>
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<Texture Name="gDownDoActionGERTex" OutName="down_ger" Format="ia4" Width="48" Height="16" Offset="0x3F00"/>
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@@ -68,7 +68,7 @@
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<Texture Name="gDiveDoActionFRATex" OutName="dive_fra" Format="ia4" Width="48" Height="16" Offset="0x6180"/>
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<Texture Name="gFasterDoActionFRATex" OutName="faster_fra" Format="ia4" Width="48" Height="16" Offset="0x6300"/>
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<Texture Name="gThrowDoActionFRATex" OutName="throw_fra" Format="ia4" Width="48" Height="16" Offset="0x6480"/>
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<Texture Name="gUnusedNaviDoActionFRATex" OutName="navi_unused_fra" Format="i4" Width="48" Height="16" Offset="0x6600"/>
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<Texture Name="gUnusedNaviDoActionFRATex" OutName="navi_unused_fra" Format="ia4" Width="48" Height="16" Offset="0x6600"/>
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<Texture Name="gClimbDoActionFRATex" OutName="climb_fra" Format="ia4" Width="48" Height="16" Offset="0x6780"/>
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<Texture Name="gDropDoActionFRATex" OutName="drop_fra" Format="ia4" Width="48" Height="16" Offset="0x6900"/>
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<Texture Name="gDownDoActionFRATex" OutName="down_fra" Format="ia4" Width="48" Height="16" Offset="0x6A80"/>
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