Fix market death crash & no logic parse, limit archi console lines
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@@ -410,8 +410,7 @@ BgImage* func_80096A74(PolygonType1* polygon1, PlayState* play) {
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camera = GET_ACTIVE_CAM(play);
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camId = camera->camDataIdx;
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if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) ||
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(CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0)))) {
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if (camId == -1) {
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// This prevents a crash when using items that change the
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// camera (such as din's fire), voiding out or dying on
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// scenes with prerendered backgrounds.
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