Fix market death crash & no logic parse, limit archi console lines

This commit is contained in:
aMannus
2025-07-06 23:25:07 +02:00
parent 80b0d036d7
commit b700e0cc5f
3 changed files with 8 additions and 2 deletions

View File

@@ -410,8 +410,7 @@ BgImage* func_80096A74(PolygonType1* polygon1, PlayState* play) {
camera = GET_ACTIVE_CAM(play);
camId = camera->camDataIdx;
if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) ||
(CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0)))) {
if (camId == -1) {
// This prevents a crash when using items that change the
// camera (such as din's fire), voiding out or dying on
// scenes with prerendered backgrounds.