Merge branch 'develop-rachael' into develop-zhora
This commit is contained in:
@@ -1676,13 +1676,15 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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if (item == ITEM_SWORD_BGS) {
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gSaveContext.swordHealth = 8;
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if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) {
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gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
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if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF
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||(gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) { // In rando, when buying Giant's Knife, also check
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gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; // for 0xE in case we don't have Kokiri Sword
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if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
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Interface_LoadItemIcon1(globalCtx, 0);
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}
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}
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} else if (item == ITEM_SWORD_MASTER) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
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gSaveContext.equips.equipment &= 0xFFF0;
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@@ -402,6 +402,12 @@ BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) {
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camera = GET_ACTIVE_CAM(globalCtx);
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camId = camera->camDataIdx;
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if (camId == -1 && CVar_GetS32("gNoRestrictItems", 0)) {
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// This prevents a crash when using items that change the
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// camera (such as din's fire) on scenes with prerendered backgrounds
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return NULL;
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}
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// jfifid
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camId2 = func_80041C10(&globalCtx->colCtx, camId, BGCHECK_SCENE)[2].y;
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if (camId2 >= 0) {
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