Enemy rando cleanup (#6327)
Change Actor_SpawnEntry to use VB Move adult zelda collapse stalfos to a explicit hook Move dark link to a explicit hook Some more canRandomize that were not needed Move bg_haka & bg_haka_tubo to explicit hooks Move en_vali to an explicit hook Move bg_mori_bigst to an explicit hook Fix door opening before the enemies are killed Remove `canRandomize` parameter Move bg_haka_huta to explicit hooks
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@@ -491,7 +491,7 @@ void func_80031A28(PlayState* play, ActorContext* actorCtx);
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void func_80031B14(PlayState* play, ActorContext* actorCtx);
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void func_80031C3C(ActorContext* actorCtx, PlayState* play);
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Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ,
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s16 rotX, s16 rotY, s16 rotZ, s16 params, s16 canRandomize);
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s16 rotX, s16 rotY, s16 rotZ, s16 params);
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Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play, s16 actorId, f32 posX,
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f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params);
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void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx);
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