Always use dungeon specific items in randomizer, replace message on the fly (#3041)
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@@ -316,6 +316,11 @@ extern GraphicsContext* __gfxCtx;
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#define GERUDO_FORTRESS_SMALL_KEY_MAX 4
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#define GANONS_CASTLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_GANONTIKA) ? 3 : 2)
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#define TREASURE_GAME_SMALL_KEY_MAX 6
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#define DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(randomizerSettingsKey) \
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(Randomizer_GetSettingValue(randomizerSettingsKey) != RO_DUNGEON_ITEM_LOC_STARTWITH && \
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Randomizer_GetSettingValue(randomizerSettingsKey) != RO_DUNGEON_ITEM_LOC_VANILLA && \
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Randomizer_GetSettingValue(randomizerSettingsKey) != RO_DUNGEON_ITEM_LOC_OWN_DUNGEON)
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// #endregion
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#endif
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