Fix song of storms cutscene (#6310)

This commit is contained in:
Philip Dubé
2026-02-28 23:51:13 +00:00
committed by GitHub
parent a547d51abb
commit b07c64ecf9
8 changed files with 31 additions and 130 deletions

View File

@@ -728,7 +728,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 22:
if (GameInteractor_Should(VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true)) {
if (GameInteractor_Should(VB_GIVE_ITEM_SONG, true, ITEM_SONG_REQUIEM)) {
Item_Give(play, ITEM_SONG_REQUIEM);
}
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_EAST_EXIT;
@@ -868,7 +868,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 47:
if (GameInteractor_Should(VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true)) {
if (GameInteractor_Should(VB_GIVE_ITEM_SONG, true, ITEM_SONG_NOCTURNE)) {
Item_Give(play, ITEM_SONG_NOCTURNE);
}
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW);