Fix song of storms cutscene (#6310)
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@@ -728,7 +728,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 22:
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if (GameInteractor_Should(VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true)) {
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if (GameInteractor_Should(VB_GIVE_ITEM_SONG, true, ITEM_SONG_REQUIEM)) {
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Item_Give(play, ITEM_SONG_REQUIEM);
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}
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play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_EAST_EXIT;
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@@ -868,7 +868,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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break;
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case 47:
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if (GameInteractor_Should(VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true)) {
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if (GameInteractor_Should(VB_GIVE_ITEM_SONG, true, ITEM_SONG_NOCTURNE)) {
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Item_Give(play, ITEM_SONG_NOCTURNE);
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}
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Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW);
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