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@@ -2006,7 +2006,7 @@ s32 func_800C0DB4(GlobalContext* globalCtx, Vec3f* pos) {
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}
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void Gameplay_PerformSave(GlobalContext* globalCtx) {
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if (globalCtx != NULL) {
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if (globalCtx != NULL && gSaveContext.fileNum != 0xFF) {
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Gameplay_SaveSceneFlags(globalCtx);
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gSaveContext.savedSceneNum = globalCtx->sceneNum;
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if (gSaveContext.temporaryWeapon) {
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