Fixup remaining n64ddflag after IS_RANDO merge (#3240)
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@@ -2319,7 +2319,8 @@ void Play_PerformSave(PlayState* play) {
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Save_SaveFile();
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}
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uint8_t triforceHuntCompleted =
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gSaveContext.n64ddFlag && gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
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IS_RANDO &&
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gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
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Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT);
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if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
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Overlay_DisplayText(3.0f, "Game Saved");
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