Fixup remaining n64ddflag after IS_RANDO merge (#3240)
This commit is contained in:
@@ -155,7 +155,7 @@ u16 ElfMessage_GetSariaText(PlayState* play) {
|
||||
|
||||
if (!LINK_IS_ADULT) {
|
||||
if (Actor_FindNearby(play, &player->actor, ACTOR_EN_SA, 4, 800.0f) == NULL) {
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SARIA_HINT)) {
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SARIA_HINT)) {
|
||||
return 0x161;
|
||||
}
|
||||
msgs = sChildSariaMsgs;
|
||||
|
||||
@@ -2319,7 +2319,8 @@ void Play_PerformSave(PlayState* play) {
|
||||
Save_SaveFile();
|
||||
}
|
||||
uint8_t triforceHuntCompleted =
|
||||
gSaveContext.n64ddFlag && gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
|
||||
IS_RANDO &&
|
||||
gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
|
||||
Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT);
|
||||
if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
|
||||
Overlay_DisplayText(3.0f, "Game Saved");
|
||||
|
||||
Reference in New Issue
Block a user