Add an error for implicit functions (#3017)
* Add the flag and fix errors * switch assert and skin matrix * new LUS * Use normal assert * hopefully fix WiiU Signed-off-by: Louis <louist103@pop-os.localdomain> --------- Signed-off-by: Louis <louist103@pop-os.localdomain> Co-authored-by: Louis <louist103@pop-os.localdomain> Co-authored-by: Christopher Leggett <chris@leggett.dev>
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@@ -10,10 +10,12 @@
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include <overlays/actors/ovl_En_Niw/z_en_niw.h>
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#include "soh/Enhancements/enhancementTypes.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include <libultraship/libultraship.h>
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#include <time.h>
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#include <assert.h>
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void* D_8012D1F0 = NULL;
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//UNK_TYPE D_8012D1F4 = 0; // unused
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@@ -33,12 +35,17 @@ PlayState* gPlayState;
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s16 gEnPartnerId;
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void OTRPlay_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn);
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void enableBetaQuest();
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void disableBetaQuest();
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void func_800BC450(PlayState* play) {
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Camera_ChangeDataIdx(GET_ACTIVE_CAM(play), play->unk_1242B - 1);
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}
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void func_800BC490(PlayState* play, s16 point) {
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ASSERT(point == 1 || point == 2);
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assert(point == 1 || point == 2);
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play->unk_1242B = point;
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