Add an error for implicit functions (#3017)
* Add the flag and fix errors * switch assert and skin matrix * new LUS * Use normal assert * hopefully fix WiiU Signed-off-by: Louis <louist103@pop-os.localdomain> --------- Signed-off-by: Louis <louist103@pop-os.localdomain> Co-authored-by: Louis <louist103@pop-os.localdomain> Co-authored-by: Christopher Leggett <chris@leggett.dev>
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@@ -4,6 +4,7 @@
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#include "textures/parameter_static/parameter_static.h"
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#include "textures/map_i_static/map_i_static.h"
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#include "textures/map_grand_static/map_grand_static.h"
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#include <assert.h>
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MapData* gMapData;
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@@ -527,7 +528,7 @@ void Map_Init(PlayState* play) {
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// "MAP texture initialization scene_data_ID=%d mapSegment=%x"
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osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum,
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interfaceCtx->mapSegment, play);
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ASSERT(interfaceCtx->mapSegment != NULL);
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assert(interfaceCtx->mapSegment != NULL);
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switch (play->sceneNum) {
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case SCENE_SPOT00:
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