Add an error for implicit functions (#3017)
* Add the flag and fix errors * switch assert and skin matrix * new LUS * Use normal assert * hopefully fix WiiU Signed-off-by: Louis <louist103@pop-os.localdomain> --------- Signed-off-by: Louis <louist103@pop-os.localdomain> Co-authored-by: Louis <louist103@pop-os.localdomain> Co-authored-by: Christopher Leggett <chris@leggett.dev>
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@@ -2,6 +2,7 @@
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#include "vt.h"
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#include "soh/frame_interpolation.h"
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#include <assert.h>
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EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info"
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@@ -18,7 +19,7 @@ void EffectSs_InitInfo(PlayState* play, s32 tableSize) {
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sEffectSsInfo.table =
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GAMESTATE_ALLOC_MC(&play->state, tableSize * sizeof(EffectSs));
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ASSERT(sEffectSsInfo.table != NULL);
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assert(sEffectSsInfo.table != NULL);
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sEffectSsInfo.searchStartIndex = 0;
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sEffectSsInfo.tableSize = tableSize;
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@@ -175,7 +176,7 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) {
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overlayEntry = &gEffectSsOverlayTable[type];
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ASSERT(type < EFFECT_SS_TYPE_MAX);
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assert(type < EFFECT_SS_TYPE_MAX);
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if (EffectSs_FindSlot(priority, &index) != 0) {
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// Abort because we couldn't find a suitable slot to add this effect in
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