ADDED: Draw Distance toggle under Experimental enhancement + Bugfix (#398)

* ADDED: Draw Distance toggle under Experimental enhancement

* FIXED: Dark Link Apparition + Kokiri NPC spawn

* Added a Toggle for Kokiri NPC since they are mystics

* TWKEA: Desciription got the Kokiri draw distance

* FIXED: Horses behavior

Fixed Epona shout on title screen + Epona call from songFixed Zelda and Ganon horses that could still be seen on camera pan on the castle escape cinematic
This commit is contained in:
PurpleHato
2022-06-09 00:00:10 +02:00
committed by GitHub
parent 3444868b95
commit ac2127094b
3 changed files with 13 additions and 3 deletions

View File

@@ -994,6 +994,12 @@ namespace SohImGui {
}
EnhancementCheckbox("Disable LOD", "gDisableLOD");
Tooltip("Turns off the level of detail setting, making models always use their higher poly variants");
EnhancementCheckbox("Disable Draw Distance", "gDisableDrawDistance");
Tooltip("Turns off the objects draw distance, making objects being visible from a longer range");
if (CVar_GetS32("gDisableDrawDistance", 0) == 1) {
EnhancementCheckbox("Kokiri Draw Distance", "gDisableKokiriDrawDistance");
Tooltip("Kokiris are mystical being that appear from a certain distance\nEnable this will remove their draw distance\nNeeds to reload the map to take effect");
}
ImGui::EndMenu();
}