Fix Anubis fireballs
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@@ -114,7 +114,7 @@ void func_809B27D8(EnAnubiceFire* this, GlobalContext* globalCtx) {
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_SHIELD_REFLECT_SW);
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this->cylinder.base.atFlags &= 0xFFE9;
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this->cylinder.base.atFlags |= 8;
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this->cylinder.info.toucher.dmgFlags = 2;
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this->cylinder.info.toucher.dmgFlags = CVar_GetS32("gAnubisFix", 0) ? 0x800 : 2;
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this->unk_15A = 30;
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this->actor.params = 1;
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this->actor.velocity.x *= -1.0f;
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