Replace old pause buffer input experience with a more accurate one (#4918)
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@@ -1668,11 +1668,6 @@ time_t Play_GetRealTime() {
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void Play_Main(GameState* thisx) {
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PlayState* play = (PlayState*)thisx;
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// Decrease the easy pause buffer timer every frame
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if (CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0) > 0) {
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CVarSetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0) - 1);
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}
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if (play->envCtx.unk_EE[2] == 0 && CVarGetInteger(CVAR_GENERAL("LetItSnow"), 0)) {
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play->envCtx.unk_EE[3] = 64;
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Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_OBJECT_KANKYO, 0, 0, 0, 0, 0, 0, 3, 0);
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