Rename all instances of "Training Grounds" to "Training Ground" to match the many that are already there as well as the in-game name. (#4730)
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@@ -1,7 +1,7 @@
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/*
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* File: z_bg_menkuri_kaiten.c
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* Overlay: Bg_Menkuri_Kaiten
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* Description: Large rotating stone ring used in Gerudo Training Grounds and Forest Temple.
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* Description: Large rotating stone ring used in Gerudo Training Ground and Forest Temple.
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*/
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#include "z_bg_menkuri_kaiten.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_bg_menkuri_nisekabe.c
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* Overlay: ovl_Bg_Menkuri_Nisekabe
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* Description: False Stone Walls (Gerudo Training Grounds)
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* Description: False Stone Walls (Gerudo Training Ground)
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*/
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#include "z_bg_menkuri_nisekabe.h"
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@@ -183,7 +183,7 @@ void EnGe1_Init(Actor* thisx, PlayState* play) {
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}
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break;
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case GE1_TYPE_TRAINING_GROUNDS_GUARD:
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case GE1_TYPE_TRAINING_GROUND_GUARD:
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this->hairstyle = GE1_HAIR_STRAIGHT;
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if (GameInteractor_Should(VB_GERUDOS_BE_FRIENDLY, EnGe1_CheckCarpentersFreed())) {
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@@ -16,7 +16,7 @@ typedef enum {
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/* 0x04 */ GE1_TYPE_NORMAL = 4,
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/* 0x05 */ GE1_TYPE_VALLEY_FLOOR,
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/* 0x45 */ GE1_TYPE_HORSEBACK_ARCHERY = 0x45,
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/* 0x46 */ GE1_TYPE_TRAINING_GROUNDS_GUARD
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/* 0x46 */ GE1_TYPE_TRAINING_GROUND_GUARD
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} EnGe1Type;
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typedef enum {
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@@ -246,7 +246,7 @@ void func_80B3A4F8(EnWonderTalk2* this, PlayState* play) {
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osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆ 強制 ☆☆ \n" VT_RST);
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break;
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case 4:
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// "Gerudo Training Grounds Forced Check Only"
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// "Gerudo Training Ground Forced Check Only"
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osSyncPrintf(VT_FGCOL(RED) " ☆☆ ゲルドの修練場強制チェックのみ ☆☆ \n" VT_RST);
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break;
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}
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@@ -51,7 +51,7 @@ static Color_RGB8 sColors[][4] = {
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{ { 232, 210, 176 }, { 232, 210, 176 }, { 232, 210, 176 }, { 232, 210, 176 } }, // spirit temple
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{ { 135, 125, 95 }, { 135, 125, 95 }, { 135, 125, 95 }, { 135, 125, 95 } }, // shadow temple
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{ { 255, 255, 255 }, { 255, 255, 255 }, { 255, 255, 255 }, { 255, 255, 255 } }, // ganons castle
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{ { 232, 210, 176 }, { 232, 210, 176 }, { 232, 210, 176 }, { 232, 210, 176 } }, // gerudo training grounds
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{ { 232, 210, 176 }, { 232, 210, 176 }, { 232, 210, 176 }, { 232, 210, 176 } }, // Gerudo Training Ground
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};
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static s16 sScenes[] = {
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@@ -479,7 +479,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
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}},
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{ "28:Gerudo Fortress", "28:Gerudo-Festung", "28:Forteresse Gerudo", Select_LoadGame, 18, {
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{ "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", ENTR_GERUDOS_FORTRESS_EAST_EXIT, 0 },
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{ "From Gerudo Training Grounds", "Von der Gerudo-Trainingsarena", "Depuis le Gymnase Gerudo", ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, 0 },
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{ "From Gerudo Training Ground", "Von der Gerudo-Trainingsarena", "Depuis le Gymnase Gerudo", ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, 0 },
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{ "From Haunted Wasteland", "Von der Gespensterwueste", "Depuis le Desert Hante", ENTR_GERUDOS_FORTRESS_GATE_EXIT, 0 },
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{ "Horseback Riding Minigame", "Bogen zu Pferde Minispiel", "Archerie Montee", ENTR_GERUDOS_FORTRESS_16, 0 },
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{ "Gerudo Fortress Jail", "Gerudo-Festung Gefaengnis", "Prison de la Forteresse Gerudo", ENTR_GERUDOS_FORTRESS_17, 0 },
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@@ -584,7 +584,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
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{ "42:Ice Cavern", "42:Eishoehle", "42:Caverne Polaire", Select_LoadGame, 1, {
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{ "Entrance", "Eingang", "Entree", ENTR_ICE_CAVERN_ENTRANCE, 1 },
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}},
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{ "43:Gerudo Training Grounds", "43:Gerudo-Trainingsarena", "43:Gymnase Gerudo", Select_LoadGame, 1, {
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{ "43:Gerudo Training Ground", "43:Gerudo-Trainingsarena", "43:Gymnase Gerudo", Select_LoadGame, 1, {
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{ "Entrance", "Eingang", "Entree", ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, 1 },
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}},
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{ "44:Warps", "44:Teleportpunkte", "44:Teleporteurs", Select_LoadGame, 6, {
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