shuffle thieves' hideout entrances (#5619)
* shuffle gerudo fortress entrances * tracker names * typo * don't jail from TH in mixed gerudo entrance shuffle * split RR_TH_KITCHEN_TOP * fix incorrect logic re near gs to long roof * whitespace * Shuffle Thieves' Hideout * increase ENTRANCE_OVERRIDES_MAX_COUNT
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@@ -247,7 +247,7 @@ void EnGe1_KickPlayer(EnGe1* this, PlayState* play) {
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}
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if (IS_RANDO) {
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Entrance_OverrideGeurdoGuardCapture();
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Entrance_OverrideGerudoGuardCapture();
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}
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play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
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@@ -255,7 +255,7 @@ void EnGe2_CaptureClose(EnGe2* this, PlayState* play) {
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}
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if (IS_RANDO) {
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Entrance_OverrideGeurdoGuardCapture();
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Entrance_OverrideGerudoGuardCapture();
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}
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play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
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@@ -285,7 +285,7 @@ void EnGe2_CaptureCharge(EnGe2* this, PlayState* play) {
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}
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if (IS_RANDO) {
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Entrance_OverrideGeurdoGuardCapture();
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Entrance_OverrideGerudoGuardCapture();
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}
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play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
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@@ -1576,7 +1576,7 @@ void EnGeldB_Draw(Actor* thisx, PlayState* play) {
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}
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if (IS_RANDO) {
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Entrance_OverrideGeurdoGuardCapture();
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Entrance_OverrideGerudoGuardCapture();
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}
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play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
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