Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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@@ -246,7 +246,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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D_801211D4[0].atTargetInit.y = actor->focus.pos.y - 5.0f;
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D_801211D4[0].atTargetInit.z = actor->focus.pos.z;
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spC0 = ((EnSw*)actor)->unk_364;
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osSyncPrintf("%s(%d): xyz_t: %s (%f %f %f)\n", "../z_onepointdemo.c", 1671, "&cp", spC0.x, spC0.y,
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osSyncPrintf("%s(%d): xyz_t: %s (%f %f %f)\n", __FILE__, __LINE__, "&cp", spC0.x, spC0.y,
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spC0.z);
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D_801211D4[0].eyeTargetInit.x = (actor->focus.pos.x + (120.0f * spC0.x)) - (Rand_ZeroOne() * 20.0f);
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D_801211D4[0].eyeTargetInit.y = actor->focus.pos.y + (120.0f * spC0.y) + 20.0f;
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