Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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@@ -67,7 +67,7 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) {
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#if 1
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OPEN_DISPS(gfxCtx, "../z_lights.c", 339);
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OPEN_DISPS(gfxCtx);
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gSPNumLights(POLY_OPA_DISP++, lights->numLights);
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gSPNumLights(POLY_XLU_DISP++, lights->numLights);
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@@ -82,13 +82,11 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) {
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light++;
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}
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if (0) {}
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i++; // abmient light is total number of lights + 1
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gSPLight(POLY_OPA_DISP++, &lights->l.a, i);
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gSPLight(POLY_XLU_DISP++, &lights->l.a, i);
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CLOSE_DISPS(gfxCtx, "../z_lights.c", 352);
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CLOSE_DISPS(gfxCtx);
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#endif
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}
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@@ -120,7 +118,6 @@ void Lights_BindPoint(Lights* lights, LightParams* params, Vec3f* vec) {
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if (light != NULL) {
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posDiff = sqrtf(posDiff);
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if (1) {}
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scale = posDiff / scale;
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scale = 1 - SQ(scale);
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@@ -399,9 +396,7 @@ void Lights_GlowCheck(GlobalContext* globalCtx) {
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if ((multDest.z > 1.0f) && y >= shrink && y <= SCREEN_HEIGHT - shrink) {
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wZ = (s32)((multDest.z * wDest) * 16352.0f) + 16352;
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zBuf = OTRGetPixelDepth(x, y) * 4;
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if (1) {}
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if (1) {}
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if (wZ < (zBuf >> 3)) {
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params->drawGlow = true;
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}
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@@ -417,7 +412,7 @@ void Lights_DrawGlow(GlobalContext* globalCtx) {
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node = globalCtx->lightCtx.listHead;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_lights.c", 887);
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OPEN_DISPS(globalCtx->state.gfxCtx);
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POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++);
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gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE);
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@@ -440,7 +435,7 @@ void Lights_DrawGlow(GlobalContext* globalCtx) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, params->color[0], params->color[1], params->color[2], 50);
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Matrix_Translate(params->x, params->y, params->z, MTXMODE_NEW);
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_lights.c", 918),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gGlowCircleDL);
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FrameInterpolation_RecordCloseChild();
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@@ -449,5 +444,5 @@ void Lights_DrawGlow(GlobalContext* globalCtx) {
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node = node->next;
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_lights.c", 927);
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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