Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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@@ -171,7 +171,7 @@ void func_8006EE50(Font* font, u16 arg1, u16 arg2) {
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void Font_LoadChar(Font* font, u8 character, u16 codePointIndex) {
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//DmaMgr_SendRequest1(&font->charTexBuf[codePointIndex],
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//&_nes_font_staticSegmentRomStart[character * FONT_CHAR_TEX_SIZE], FONT_CHAR_TEX_SIZE,
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//"../z_kanfont.c", 93);
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//__FILE__, __LINE__);
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if (character < 0x8B)
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memcpy(&font->charTexBuf[codePointIndex], ResourceMgr_LoadTexByName(fntTbl[character]), FONT_CHAR_TEX_SIZE);
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@@ -219,7 +219,7 @@ void Font_LoadOrderedFont(Font* font) {
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offset = (font->msgBuf[codePointIndex] - '\x20') * FONT_CHAR_TEX_SIZE;
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memcpy(fontBuf, ResourceMgr_LoadTexByName(fntTbl[offset / FONT_CHAR_TEX_SIZE]), FONT_CHAR_TEX_SIZE);
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//DmaMgr_SendRequest1(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, "../z_kanfont.c", 134);
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//DmaMgr_SendRequest1(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, __FILE__, __LINE__);
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fontBufIndex += FONT_CHAR_TEX_SIZE / 8;
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}
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}
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