Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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@@ -250,8 +250,7 @@ s32 Jpeg_Decode(void* data, void* zbuffer, void* work, u32 workSize) {
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time = osGetTime();
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// (?) I guess MB_SIZE=0x180, PROC_OF_MBS=5 which means data is not a part of JpegWork
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ASSERT(workSize >= sizeof(JpegWork), "worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1)", "../z_jpeg.c",
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527);
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ASSERT(workSize >= sizeof(JpegWork));
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osCreateMesgQueue(&ctx.mq, &ctx.msg, 1);
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MsgEvent_SendNullTask();
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