Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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@@ -75,7 +75,6 @@ void GameOver_Update(GlobalContext* globalCtx) {
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Environment_InitGameOverLights(globalCtx);
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gGameOverTimer = 20;
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if (1) {}
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v90 = VREG(90);
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v91 = VREG(91);
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v92 = VREG(92);
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@@ -109,7 +108,6 @@ void GameOver_Update(GlobalContext* globalCtx) {
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case GAMEOVER_REVIVE_RUMBLE:
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gGameOverTimer = 50;
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gameOverCtx->state++;
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if (1) {}
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v90 = VREG(90);
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v91 = VREG(91);
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