Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
Baoulettes
2022-07-06 01:29:34 +02:00
committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
467 changed files with 3081 additions and 3459 deletions

View File

@@ -23,16 +23,15 @@ s32 SkelCurve_Init(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, SkelCurv
skelCurve->limbCount = limbList->limbCount;
skelCurve->limbList = SEGMENTED_TO_VIRTUAL(limbList->limbs);
skelCurve->transforms = ZeldaArena_MallocDebug(sizeof(*skelCurve->transforms) * skelCurve->limbCount,
"../z_fcurve_data_skelanime.c", 125);
ASSERT(skelCurve->transforms != NULL, "this->now_joint != NULL", "../z_fcurve_data_skelanime.c", 127);
skelCurve->transforms = ZELDA_ARENA_MALLOC_DEBUG(sizeof(*skelCurve->transforms) * skelCurve->limbCount);
ASSERT(skelCurve->transforms != NULL);
skelCurve->animCurFrame = 0.0f;
return 1;
}
void SkelCurve_Destroy(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve) {
if (skelCurve->transforms != NULL) {
ZeldaArena_FreeDebug(skelCurve->transforms, "../z_fcurve_data_skelanime.c", 146);
ZELDA_ARENA_FREE_DEBUG(skelCurve->transforms);
}
}
@@ -104,7 +103,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data) {
SkelCurveLimb* limb = SEGMENTED_TO_VIRTUAL(skelCurve->limbList[limbIndex]);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 279);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
@@ -136,7 +135,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
dList = limb->dList[0];
if (dList != NULL) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
@@ -145,13 +144,13 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
dList = limb->dList[0];
if (dList != NULL) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
dList = limb->dList[1];
if (dList != NULL) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, dList);
}
@@ -175,7 +174,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
SkelCurve_DrawLimb(globalCtx, limb->nextLimbIdx, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 371);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve,