Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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@@ -51,7 +51,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur
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Mtx* mtx;
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void* object = globalCtx->objectCtx.status[this->rgObjBankIdx].segment;
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OPEN_DISPS(gfxCtx, "../z_effect_soft_sprite_old_init.c", 196);
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OPEN_DISPS(gfxCtx);
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scale = this->rgScale * 0.0025f;
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SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
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@@ -73,7 +73,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur
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gSPDisplayList(POLY_XLU_DISP++, this->gfx);
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}
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CLOSE_DISPS(gfxCtx, "../z_effect_soft_sprite_old_init.c", 243);
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CLOSE_DISPS(gfxCtx);
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}
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// EffectSsDust Spawn Functions
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