Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
Baoulettes
2022-07-06 01:29:34 +02:00
committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
467 changed files with 3081 additions and 3459 deletions

View File

@@ -5,7 +5,7 @@ void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
Gfx* displayListHead;
f32 absCos;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 113);
OPEN_DISPS(globalCtx->state.gfxCtx);
displayListHead = POLY_OPA_DISP;
cos = Math_CosS((0x8000 / arg3) * arg2);
@@ -23,9 +23,7 @@ void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
POLY_OPA_DISP = displayListHead;
if (1) {} // Necessary to match
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 129);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
@@ -33,7 +31,7 @@ void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
f32 cos;
if (arg3 != 0) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 141);
OPEN_DISPS(globalCtx->state.gfxCtx);
cos = Math_CosS((0x4000 / arg3) * arg2);
displayListHead = POLY_OPA_DISP;
@@ -44,21 +42,19 @@ void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
POLY_OPA_DISP = displayListHead;
if (1) {} // Necessary to match
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 153);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
void func_80026608(GlobalContext* globalCtx) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 159);
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 164);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
@@ -66,7 +62,7 @@ void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
Gfx* displayListHead;
f32 absCos;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 178);
OPEN_DISPS(globalCtx->state.gfxCtx);
displayListHead = POLY_XLU_DISP;
cos = Math_CosS((0x8000 / arg3) * arg2);
@@ -84,16 +80,14 @@ void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
POLY_XLU_DISP = displayListHead;
if (1) {} // Necessary to match
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 194);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
f32 cos;
Gfx* displayListHead;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 201);
OPEN_DISPS(globalCtx->state.gfxCtx);
displayListHead = POLY_XLU_DISP;
cos = Math_CosS((0x4000 / arg3) * arg2);
@@ -104,18 +98,16 @@ void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
POLY_XLU_DISP = displayListHead;
if (1) {} // Necessary to match
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 212);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80026A6C(GlobalContext* globalCtx) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 217);
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPPipeSync(POLY_XLU_DISP++);
POLY_XLU_DISP = Gameplay_SetFog(globalCtx, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 222);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}