Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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@@ -157,7 +157,7 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
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Color_RGBA8 envColor;
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FrameInterpolation_RecordOpenChild(this, 0);
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OPEN_DISPS(gfxCtx, "../z_eff_shield_particle.c", 272);
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OPEN_DISPS(gfxCtx);
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if (this != NULL) {
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POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
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@@ -215,6 +215,6 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
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}
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}
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CLOSE_DISPS(gfxCtx, "../z_eff_shield_particle.c", 359);
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CLOSE_DISPS(gfxCtx);
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FrameInterpolation_RecordCloseChild();
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}
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