Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
Baoulettes
2022-07-06 01:29:34 +02:00
committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
467 changed files with 3081 additions and 3459 deletions

View File

@@ -55,7 +55,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC,
f32 nz;
f32 originDist;
OPEN_DISPS(gfxCtx, "../z_collision_check.c", 713);
OPEN_DISPS(gfxCtx);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0xFF, r, g, b, 50);
@@ -70,7 +70,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC,
gDPPipeSync(POLY_OPA_DISP++);
vtxTbl = Graph_Alloc(gfxCtx, 3 * sizeof(Vtx));
ASSERT(vtxTbl != NULL, "vtx_tbl != NULL", "../z_collision_check.c", 726);
ASSERT(vtxTbl != NULL);
vtxTbl[0].n.ob[0] = vA->x;
vtxTbl[0].n.ob[1] = vA->y;
@@ -97,7 +97,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC,
gSPVertex(POLY_OPA_DISP++, vtxTbl, 3, 0);
gSP1Triangle(POLY_OPA_DISP++, 0, 1, 2, 0);
CLOSE_DISPS(gfxCtx, "../z_collision_check.c", 757);
CLOSE_DISPS(gfxCtx);
}
s32 Collider_InitBase(GlobalContext* globalCtx, Collider* collider) {
@@ -336,7 +336,7 @@ s32 Collider_FreeJntSph(GlobalContext* globalCtx, ColliderJntSph* collider) {
collider->count = 0;
if (collider->elements != NULL) {
ZeldaArena_FreeDebug(collider->elements, "../z_collision_check.c", 1393);
ZELDA_ARENA_FREE_DEBUG(collider->elements);
}
collider->elements = NULL;
return 1;
@@ -367,7 +367,7 @@ s32 Collider_SetJntSphToActor(GlobalContext* globalCtx, ColliderJntSph* dest, Co
Collider_SetBaseToActor(globalCtx, &dest->base, &src->base);
dest->count = src->count;
dest->elements = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphElement), "../z_collision_check.c", 1443);
dest->elements = ZELDA_ARENA_MALLOC_DEBUG(src->count * sizeof(ColliderJntSphElement));
if (dest->elements == NULL) {
dest->count = 0;
@@ -396,7 +396,7 @@ s32 Collider_SetJntSphAllocType1(GlobalContext* globalCtx, ColliderJntSph* dest,
Collider_SetBaseType1(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphElement), "../z_collision_check.c", 1490);
dest->elements = ZELDA_ARENA_MALLOC_DEBUG(src->count * sizeof(ColliderJntSphElement));
if (dest->elements == NULL) {
dest->count = 0;
@@ -424,7 +424,7 @@ s32 Collider_SetJntSphAlloc(GlobalContext* globalCtx, ColliderJntSph* dest, Acto
Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphElement), "../z_collision_check.c", 1551);
dest->elements = ZELDA_ARENA_MALLOC_DEBUG(src->count * sizeof(ColliderJntSphElement));
if (dest->elements == NULL) {
dest->count = 0;
@@ -452,7 +452,7 @@ s32 Collider_SetJntSph(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* ac
Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = elements;
ASSERT(dest->elements != NULL, "pclobj_jntsph->elem_tbl != NULL", "../z_collision_check.c", 1603);
ASSERT(dest->elements != NULL);
for (destElem = dest->elements, srcElem = src->elements; destElem < dest->elements + dest->count;
destElem++, srcElem++) {
@@ -702,7 +702,7 @@ s32 Collider_FreeTris(GlobalContext* globalCtx, ColliderTris* tris) {
tris->count = 0;
if (tris->elements != NULL) {
ZeldaArena_FreeDebug(tris->elements, "../z_collision_check.c", 2099);
ZELDA_ARENA_FREE_DEBUG(tris->elements);
}
tris->elements = NULL;
return 1;
@@ -734,7 +734,7 @@ s32 Collider_SetTrisAllocType1(GlobalContext* globalCtx, ColliderTris* dest, Act
Collider_SetBaseType1(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = ZeldaArena_MallocDebug(dest->count * sizeof(ColliderTrisElement), "../z_collision_check.c", 2156);
dest->elements = ZELDA_ARENA_MALLOC_DEBUG(dest->count * sizeof(ColliderTrisElement));
if (dest->elements == NULL) {
dest->count = 0;
osSyncPrintf(VT_FGCOL(RED));
@@ -760,7 +760,7 @@ s32 Collider_SetTrisAlloc(GlobalContext* globalCtx, ColliderTris* dest, Actor* a
Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = ZeldaArena_MallocDebug(dest->count * sizeof(ColliderTrisElement), "../z_collision_check.c", 2207);
dest->elements = ZELDA_ARENA_MALLOC_DEBUG(dest->count * sizeof(ColliderTrisElement));
if (dest->elements == NULL) {
osSyncPrintf(VT_FGCOL(RED));
@@ -789,7 +789,7 @@ s32 Collider_SetTris(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor,
Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = elements;
ASSERT(dest->elements != NULL, "pclobj_tris->elem_tbl != NULL", "../z_collision_check.c", 2258);
ASSERT(dest->elements != NULL);
for (destElem = dest->elements, srcElem = src->elements; destElem < dest->elements + dest->count;
destElem++, srcElem++) {
@@ -1180,7 +1180,7 @@ s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChk
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 2997);
ASSERT(collider->shape <= COLSHAPE_QUAD);
sATResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
return -1;
@@ -1205,7 +1205,7 @@ s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChk
*/
s32 CollisionCheck_SetAT_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider,
s32 index) {
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3037);
ASSERT(collider->shape <= COLSHAPE_QUAD);
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
@@ -1249,7 +1249,7 @@ s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChk
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3114);
ASSERT(collider->shape <= COLSHAPE_QUAD);
sACResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
return -1;
@@ -1274,7 +1274,7 @@ s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChk
*/
s32 CollisionCheck_SetAC_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider,
s32 index) {
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3153);
ASSERT(collider->shape <= COLSHAPE_QUAD);
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
@@ -1319,7 +1319,7 @@ s32 CollisionCheck_SetOC(GlobalContext* globalCtx, CollisionCheckContext* colChk
return -1;
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3229);
ASSERT(collider->shape <= COLSHAPE_QUAD);
sOCResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
@@ -1348,7 +1348,7 @@ s32 CollisionCheck_SetOC_SAC(GlobalContext* globalCtx, CollisionCheckContext* co
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3274);
ASSERT(collider->shape <= COLSHAPE_QUAD);
sOCResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
return -1;
@@ -2987,7 +2987,7 @@ void CollisionCheck_ApplyDamage(GlobalContext* globalCtx, CollisionCheckContext*
return;
}
ASSERT(info->acHitInfo != NULL, "pclobj_elem->ac_hit_elem != NULL", "../z_collision_check.c", 6493);
ASSERT(info->acHitInfo != NULL);
tbl = collider->actor->colChkInfo.damageTable;
if (tbl == NULL) {
damage = (f32)info->acHitInfo->toucher.damage - info->bumper.defense;