Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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@@ -247,8 +247,6 @@ void UCodeDisas_PrintVertices(UCodeDisas* this, Vtx* vtx, s32 count, s32 start)
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vtx->v.cn[3], start + i);
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}
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vtx++;
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if (1) {}
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}
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}
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@@ -717,7 +715,6 @@ void UCodeDisas_Disassemble(UCodeDisas* this, GfxMod* ptr) {
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: "???";
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if ((setscissor.x0frac | setscissor.y0frac | setscissor.x1frac | setscissor.y1frac)) {
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if (1) {}
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DISAS_LOG("gsDPSetScissorFrac(%s, %d, %d, %d, %d),", modeStr,
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(setscissor.x0 << 2) + setscissor.x0frac, (setscissor.y0 << 2) + setscissor.y0frac,
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(setscissor.x1 << 2) + setscissor.x1frac, (setscissor.y1 << 2) + setscissor.y1frac);
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