Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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@@ -73,7 +73,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
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if (padMgr->rumbleEnable[i] != 0) {
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if (padMgr->rumbleCounter[i] < 3) {
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// clang-format off
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if (1) {} osSyncPrintf(VT_FGCOL(YELLOW));
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osSyncPrintf(VT_FGCOL(YELLOW));
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// clang-format on
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// "Vibration pack jumble jumble"?
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@@ -95,7 +95,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
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} else {
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if (padMgr->rumbleCounter[i] != 0) {
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// clang-format off
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if (1) {} osSyncPrintf(VT_FGCOL(YELLOW));
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osSyncPrintf(VT_FGCOL(YELLOW));
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// clang-format on
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// "Stop vibration pack"
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@@ -154,7 +154,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
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} else if (var4 == 11) {
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padMgr->pakType[i] = 2;
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} else if (var4 == 4) {
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LOG_NUM("++errcnt", ++errcnt, "../padmgr.c", 282);
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LOG_NUM("++errcnt", ++errcnt);
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "Controller pack communication error"
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "コントローラパックの通信エラー");
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@@ -223,8 +223,6 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
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for (i = 0; i < padMgr->nControllers; i++, input++, padnow1++) {
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input->prev = input->cur;
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if (1) {} // Necessary to match
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switch (padnow1->err_no) {
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case 0:
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input->cur = *padnow1;
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@@ -237,7 +235,7 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
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break;
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case 4:
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input->cur = input->prev;
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LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i], "../padmgr.c", 380);
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LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i]);
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "Overrun error occurred"
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "オーバーランエラーが発生");
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@@ -259,8 +257,8 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
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}
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break;
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default:
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LOG_HEX("padnow1->errno", padnow1->err_no, "../padmgr.c", 396);
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Fault_AddHungupAndCrash("../padmgr.c", 397);
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LOG_HEX("padnow1->errno", padnow1->err_no);
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Fault_AddHungupAndCrash(__FILE__, __LINE__);
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}
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buttonDiff = input->prev.button ^ input->cur.button;
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@@ -325,7 +323,7 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
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if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) {
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mask |= 1 << i;
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} else {
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//LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type, "../padmgr.c", 458);
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//LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type);
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// "An unknown type of controller is connected"
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//osSyncPrintf("知らない種類のコントローラが接続されています\n");
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}
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@@ -400,7 +398,7 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
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}
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osRecvMesg(&padMgr->interruptMsgQ, (OSMesg*)&mesg, OS_MESG_BLOCK);
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//LogUtils_CheckNullPointer("msg", mesg, "../padmgr.c", 563);
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//LOG_CHECK_NULL_POINTER("msg", mesg);
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PadMgr_HandleRetraceMsg(padMgr);
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break;
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