Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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@@ -1,7 +1,7 @@
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#include "global.h"
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void* Overlay_AllocateAndLoad(uintptr_t vRomStart, uintptr_t vRomEnd, void* vRamStart, void* vRamEnd) {
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void* allocatedVRamAddr = SystemArena_MallocRDebug((intptr_t)vRamEnd - (intptr_t)vRamStart, "../loadfragment2.c", 31);
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void* allocatedVRamAddr = SYSTEM_ARENA_MALLOC_RDEBUG((intptr_t)vRamEnd - (intptr_t)vRamStart);
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if (gOverlayLogSeverity >= 3) {
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osSyncPrintf("OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x)\n", vRamStart, vRamEnd, allocatedVRamAddr,
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