Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
Baoulettes
2022-07-06 01:29:34 +02:00
committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
467 changed files with 3081 additions and 3459 deletions

View File

@@ -13,7 +13,7 @@ void GameAlloc_Log(GameAlloc* this) {
}
void* GameAlloc_MallocDebug(GameAlloc* this, size_t size, const char* file, s32 line) {
GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), file, line);
GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), __FILE__, __LINE__);
if (ptr != NULL) {
ptr->size = size;
@@ -29,7 +29,7 @@ void* GameAlloc_MallocDebug(GameAlloc* this, size_t size, const char* file, s32
}
void* GameAlloc_Malloc(GameAlloc* this, size_t size) {
GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), "../gamealloc.c", 93);
GameAllocEntry* ptr = SYSTEM_ARENA_MALLOC_DEBUG(size + sizeof(GameAllocEntry));
if (ptr != NULL) {
ptr->size = size;
@@ -49,12 +49,12 @@ void GameAlloc_Free(GameAlloc* this, void* data) {
if (data != NULL) {
ptr = &((GameAllocEntry*)data)[-1];
LogUtils_CheckNullPointer("ptr->prev", ptr->prev, "../gamealloc.c", 120);
LogUtils_CheckNullPointer("ptr->next", ptr->next, "../gamealloc.c", 121);
LOG_CHECK_NULL_POINTER("ptr->prev", ptr->prev);
LOG_CHECK_NULL_POINTER("ptr->next", ptr->next);
ptr->prev->next = ptr->next;
ptr->next->prev = ptr->prev;
this->head = this->base.prev;
SystemArena_FreeDebug(ptr, "../gamealloc.c", 125);
SYSTEM_ARENA_FREE_DEBUG(ptr);
}
}
@@ -65,7 +65,7 @@ void GameAlloc_Cleanup(GameAlloc* this) {
while (&this->base != next) {
cur = next;
next = next->next;
SystemArena_FreeDebug(cur, "../gamealloc.c", 145);
SYSTEM_ARENA_FREE_DEBUG(cur);
}
this->head = &this->base;