Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
@@ -40,7 +40,7 @@ void FlagSet_Update(GlobalContext* globalCtx) {
|
||||
Gfx* gfx;
|
||||
Gfx* polyOpa;
|
||||
|
||||
OPEN_DISPS(gfxCtx, "../flg_set.c", 131);
|
||||
OPEN_DISPS(gfxCtx);
|
||||
|
||||
{
|
||||
GfxPrint printer;
|
||||
@@ -148,5 +148,5 @@ void FlagSet_Update(GlobalContext* globalCtx) {
|
||||
globalCtx->pauseCtx.debugState = 0;
|
||||
}
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../flg_set.c", 241);
|
||||
CLOSE_DISPS(gfxCtx);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user