Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
Baoulettes
2022-07-06 01:29:34 +02:00
committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
467 changed files with 3081 additions and 3459 deletions

View File

@@ -1517,18 +1517,18 @@ char DbCamera_InitCut(s32 idx, DbCameraSub* sub) {
D_80161250[0x3F + sDbCameraCuts[idx].letter] = 'O';
i = sub->nPoints * sizeof(CutsceneCameraPoint);
sDbCameraCuts[idx].lookAt = DebugArena_MallocDebug(i, "../db_camera.c", 2748);
sDbCameraCuts[idx].lookAt = DEBUG_ARENA_MALLOC_DEBUG(i);
if (sDbCameraCuts[idx].lookAt == NULL) {
// "Debug camera memory allocation failure"
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2751);
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__);
return '?';
}
sDbCameraCuts[idx].position = DebugArena_MallocDebug(i, "../db_camera.c", 2754);
sDbCameraCuts[idx].position = DEBUG_ARENA_MALLOC_DEBUG(i);
if (sDbCameraCuts[idx].position == NULL) {
// "Debug camera memory allocation failure"
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2757);
DebugArena_FreeDebug(sDbCameraCuts[idx].lookAt, "../db_camera.c", 2758);
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__);
DEBUG_ARENA_FREE_DEBUG(sDbCameraCuts[idx].lookAt);
sDbCameraCuts[idx].lookAt = NULL;
return '?';
}
@@ -1551,8 +1551,8 @@ void DbCamera_ResetCut(s32 idx, s32 shouldFree) {
}
if (shouldFree) {
DebugArena_FreeDebug(sDbCameraCuts[idx].lookAt, "../db_camera.c", 2784);
DebugArena_FreeDebug(sDbCameraCuts[idx].position, "../db_camera.c", 2785);
DEBUG_ARENA_FREE_DEBUG(sDbCameraCuts[idx].lookAt);
DEBUG_ARENA_FREE_DEBUG(sDbCameraCuts[idx].position);
}
sDbCameraCuts[idx].letter = '?';
@@ -1602,10 +1602,10 @@ s32 DbCamera_LoadCallback(char* c) {
if (sDbCameraCuts[i].letter != '?') {
size = sDbCameraCuts[i].nPoints * sizeof(CutsceneCameraPoint);
sDbCameraCuts[i].lookAt = DebugArena_MallocDebug(ALIGN32(size), "../db_camera.c", 2844);
sDbCameraCuts[i].lookAt = DEBUG_ARENA_MALLOC_DEBUG(ALIGN32(size));
if (sDbCameraCuts[i].lookAt == NULL) {
// "Debug camera memory allocation failure"
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2847);
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__);
return false;
}
if (!Mempak_Read(2, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size))) {
@@ -1613,10 +1613,10 @@ s32 DbCamera_LoadCallback(char* c) {
}
off += ALIGN32(size);
sDbCameraCuts[i].position = DebugArena_MallocDebug(ALIGN32(size), "../db_camera.c", 2855);
sDbCameraCuts[i].position = DEBUG_ARENA_MALLOC_DEBUG(ALIGN32(size));
if (sDbCameraCuts[i].position == NULL) {
// "Debug camera memory allocation failure"
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2858);
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__);
return false;
}
if (!Mempak_Read(2, *c, sDbCameraCuts[i].position, off, ALIGN32(size))) {
@@ -2156,7 +2156,6 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sLastFileIdx = sCurFileIdx;
D_801612EA = sDbCameraCuts[idx1].letter;
}
if (1) {}
} else if (!CHECK_BTN_ALL(sGlobalCtx->state.input[2].cur.button, BTN_L)) {
if (sLastFileIdx != -1) {
switch (sp74[sCurFileIdx]) {