Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
Baoulettes
2022-07-06 01:29:34 +02:00
committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
467 changed files with 3081 additions and 3459 deletions

View File

@@ -187,9 +187,6 @@ AudioTask* func_800E5000(void) {
if (gAudioContext.resetStatus == 0) {
// msg = 0000RREE R = read pos, E = End Pos
while (osRecvMesg(gAudioContext.cmdProcQueueP, &sp4C, OS_MESG_NOBLOCK) != -1) {
if (1) {}
if (1) {}
if (1) {}
Audio_ProcessCmds(sp4C.data32);
j++;
}
@@ -218,7 +215,6 @@ AudioTask* func_800E5000(void) {
task->dram_stack_size = 0;
task->output_buff = NULL;
task->output_buff_size = NULL;
if (1) {}
task->data_ptr = (u64*)gAudioContext.abiCmdBufs[index];
task->data_size = abiCmdCnt * sizeof(Acmd);
task->yield_data_ptr = NULL;