Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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@@ -187,9 +187,6 @@ AudioTask* func_800E5000(void) {
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if (gAudioContext.resetStatus == 0) {
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// msg = 0000RREE R = read pos, E = End Pos
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while (osRecvMesg(gAudioContext.cmdProcQueueP, &sp4C, OS_MESG_NOBLOCK) != -1) {
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if (1) {}
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if (1) {}
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if (1) {}
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Audio_ProcessCmds(sp4C.data32);
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j++;
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}
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@@ -218,7 +215,6 @@ AudioTask* func_800E5000(void) {
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task->dram_stack_size = 0;
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task->output_buff = NULL;
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task->output_buff_size = NULL;
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if (1) {}
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task->data_ptr = (u64*)gAudioContext.abiCmdBufs[index];
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task->data_size = abiCmdCnt * sizeof(Acmd);
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task->yield_data_ptr = NULL;
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