Fix shadow & spirit rewards, remove remaning usage of duplicate dungeon done flags
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@@ -395,7 +395,7 @@ void Map_InitData(PlayState* play, s16 room) {
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} else if (play->sceneNum == SCENE_LAKE_HYLIA) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) &&
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((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) ||
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(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_WATER_TEMPLE)))) {
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(IS_RANDO && !Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)))) {
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extendedMapIndex = 0x15;
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}
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} else if (play->sceneNum == SCENE_GERUDO_VALLEY) {
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