reset selected enemies list when clicking box for all enemies (#6219)

This commit is contained in:
anthony-barricelli
2026-01-31 10:00:06 -05:00
committed by GitHub
parent 79d6f54be1
commit a4eacdd267

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@@ -1689,7 +1689,8 @@ void SohMenu::AddMenuEnhancements() {
}); });
AddWidget(path, "Select all Enemies", WIDGET_CVAR_CHECKBOX) AddWidget(path, "Select all Enemies", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("RandomizedEnemyList.All")) .CVar(CVAR_ENHANCEMENT("RandomizedEnemyList.All"))
.PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0); }); .PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0); })
.Callback([](WidgetInfo& info) { GetSelectedEnemies(); });
AddWidget(path, "Enemy List", WIDGET_SEPARATOR).PreFunc([](WidgetInfo& info) { AddWidget(path, "Enemy List", WIDGET_SEPARATOR).PreFunc([](WidgetInfo& info) {
info.isHidden = !CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0); info.isHidden = !CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0);
}); });