a11y: read out changes in action button (#5421)
* a11y: read out changes in action button * remove drop & throw & putaway * down when on horse * typos
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@@ -2791,6 +2791,7 @@ void Interface_SetDoAction(PlayState* play, u16 action) {
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PauseContext* pauseCtx = &play->pauseCtx;
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if (interfaceCtx->unk_1F0 != action) {
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GameInteractor_ExecuteOnSetDoAction(action);
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interfaceCtx->unk_1F0 = action;
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interfaceCtx->unk_1EC = 1;
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interfaceCtx->unk_1F4 = 0.0f;
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