Fix Naborru fight CS for child and with entrance skips (#4821)
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@@ -2176,7 +2176,7 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
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for (i = 0; i < ARRAY_COUNT(sEntranceCutsceneTable); i++) {
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entranceCutscene = &sEntranceCutsceneTable[i];
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requiredAge = entranceCutscene->ageRestriction;
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if (requiredAge == 2) {
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if (GameInteractor_Should(VB_ALLOW_ENTRANCE_CS_FOR_EITHER_AGE, requiredAge == 2, entranceCutscene->entrance)) {
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requiredAge = gSaveContext.linkAge;
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}
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@@ -2185,7 +2185,7 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
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(gSaveContext.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.linkAge == requiredAge) &&
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(gSaveContext.respawnFlag <= 0)) {
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Flags_SetEventChkInf(entranceCutscene->flag);
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if (GameInteractor_Should(VB_PLAY_ENTRANCE_CS, true, &entranceCutscene->flag)) {
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if (GameInteractor_Should(VB_PLAY_ENTRANCE_CS, true, entranceCutscene->flag, entranceCutscene->entrance)) {
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Cutscene_SetSegment(play, entranceCutscene->segAddr);
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gSaveContext.cutsceneTrigger = 2;
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gSaveContext.showTitleCard = false;
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