Update macOS build instructions (#6012)
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@@ -239,7 +239,7 @@ cmake --build build-cmake --target ExtractAssetHeaders
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## macOS
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## macOS
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Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, tinyxml2, nlohmann-json, libzip` (can be installed via [homebrew](https://brew.sh/), macports, etc)
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Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, tinyxml2, nlohmann-json, libzip, opusfile, libvorbis` (can be installed via [homebrew](https://brew.sh/), macports, etc)
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**Important: For maximum performance make sure you have ninja build tools installed!**
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**Important: For maximum performance make sure you have ninja build tools installed!**
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@@ -254,7 +254,7 @@ cd ShipWright
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git submodule update --init
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git submodule update --init
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# Install development dependencies (assuming homebrew)
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# Install development dependencies (assuming homebrew)
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brew install sdl2 libpng glew ninja cmake tinyxml2 nlohmann-json libzip
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brew install sdl2 libpng glew ninja cmake tinyxml2 nlohmann-json libzip opusfile libvorbis
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# Generate Ninja project
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# Generate Ninja project
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# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging
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# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging
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