magic (#3278)
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@@ -342,7 +342,7 @@ uint8_t Player_IsCustomLinkModel() {
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s32 Player_InBlockingCsMode(PlayState* play, Player* this) {
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return (this->stateFlags1 & 0x20000080) || (this->csMode != 0) || (play->sceneLoadFlag == 0x14) ||
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(this->stateFlags1 & 1) || (this->stateFlags3 & 0x80) ||
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((gSaveContext.magicState != 0) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
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((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
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}
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s32 Player_InCsMode(PlayState* play) {
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