magic (#3278)
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@@ -1090,8 +1090,8 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange);
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void Rupees_ChangeBy(s16 rupeeChange);
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void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
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void Magic_Fill(PlayState* play);
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void func_800876C8(PlayState* play);
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s32 func_80087708(PlayState* play, s16 arg1, s16 arg2);
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void Magic_Reset(PlayState* play);
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s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type);
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void func_80088AA0(s16 seconds);
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void func_80088AF0(PlayState* play);
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void func_80088B34(s16 arg0);
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