Additional Anchor functionality: (#5999)
- Returned support for custom tunic colors - Ocarina playback now audible - Fixed movement translation issue when climbing or going through crawlspaces - Fixed issue preventing some items from being visible in Dummy hands (namely ocarina) - Fixed stick length not correctly syncing
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@@ -1677,6 +1677,7 @@ void func_800ED458(s32 arg0) {
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} else if ((sPrevOcarinaNoteVal != 0xFF) && (sCurOcarinaBtnVal == 0xFF)) {
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Audio_StopSfxById(NA_SE_OC_OCARINA);
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}
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GameInteractor_ExecuteOnOcarinaNote(sCurOcarinaBtnVal, D_80130F24, D_80130F10);
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}
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}
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@@ -7,6 +7,7 @@
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#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/Enhancements/randomizer/draw.h"
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#include "soh/ResourceManagerHelpers.h"
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@@ -1076,7 +1077,9 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
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color = &sTemp;
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}
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gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
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if (GameInteractor_Should(VB_APPLY_TUNIC_COLOR, true, data, color)) {
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gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
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}
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// If we have a custom link model, always use the most detailed LOD
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if (Player_IsCustomLinkModel()) {
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