Decomp import: rename timer-related functions and variables (#5896)
This commit is contained in:
@@ -10,7 +10,7 @@ void func_80110990(PlayState* play) {
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void func_801109B0(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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u32 parameterSize;
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u8 temp;
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u8 timerId;
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gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
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gSaveContext.unk_13E8 = gSaveContext.unk_13EA = 0;
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@@ -83,35 +83,38 @@ void func_801109B0(PlayState* play) {
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osSyncPrintf("EVENT=%d\n", ((void)0, gSaveContext.timerState));
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if ((gSaveContext.timerState == 4) || (gSaveContext.timerState == 8) || (gSaveContext.subTimerState == 4) ||
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(gSaveContext.subTimerState == 10)) {
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if ((gSaveContext.timerState == TIMER_STATE_ENV_HAZARD_TICK) ||
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(gSaveContext.timerState == TIMER_STATE_DOWN_TICK) ||
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(gSaveContext.subTimerState == SUBTIMER_STATE_DOWN_TICK) ||
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(gSaveContext.subTimerState == SUBTIMER_STATE_UP_TICK)) {
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osSyncPrintf("restart_flag=%d\n", ((void)0, gSaveContext.respawnFlag));
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if ((gSaveContext.respawnFlag == -1) || (gSaveContext.respawnFlag == 1)) {
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if (gSaveContext.timerState == 4) {
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gSaveContext.timerState = 1;
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gSaveContext.timerX[0] = 140;
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gSaveContext.timerY[0] = 80;
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if (gSaveContext.timerState == TIMER_STATE_ENV_HAZARD_TICK) {
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gSaveContext.timerState = TIMER_STATE_ENV_HAZARD_INIT;
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gSaveContext.timerX[TIMER_ID_MAIN] = 140;
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gSaveContext.timerY[TIMER_ID_MAIN] = 80;
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}
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}
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if ((gSaveContext.timerState == 4) || (gSaveContext.timerState == 8)) {
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temp = 0;
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if ((gSaveContext.timerState == TIMER_STATE_ENV_HAZARD_TICK) ||
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(gSaveContext.timerState == TIMER_STATE_DOWN_TICK)) {
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timerId = TIMER_ID_MAIN;
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} else {
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temp = 1;
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timerId = TIMER_ID_SUB;
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}
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gSaveContext.timerX[temp] = 26;
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gSaveContext.timerX[timerId] = 26;
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if (gSaveContext.healthCapacity > 0xA0) {
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gSaveContext.timerY[temp] = 54;
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gSaveContext.timerY[timerId] = 54;
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} else {
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gSaveContext.timerY[temp] = 46;
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gSaveContext.timerY[timerId] = 46;
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}
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}
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if ((gSaveContext.timerState >= 11) && (gSaveContext.timerState < 16)) {
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gSaveContext.timerState = 0;
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if ((gSaveContext.timerState >= TIMER_STATE_UP_INIT) && (gSaveContext.timerState <= TIMER_STATE_UP_FREEZE)) {
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gSaveContext.timerState = TIMER_STATE_OFF;
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// "Timer Stop!!!!!!!!!!!!!!!!!!!!!!"
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osSyncPrintf("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", gSaveContext.timerState);
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}
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@@ -31,8 +31,8 @@ void GameOver_Update(PlayState* play) {
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case GAMEOVER_DEATH_START:
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Message_CloseTextbox(play);
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gSaveContext.timerState = 0;
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gSaveContext.subTimerState = 0;
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gSaveContext.timerState = TIMER_STATE_OFF;
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gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
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gSaveContext.eventInf[1] &= ~1;
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// search inventory for spoiling items and revert if necessary
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@@ -172,8 +172,8 @@ static s16 sExtraItemBases[] = {
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ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
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};
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static s16 D_80125A58 = 0;
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static s16 D_80125A5C = 0;
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static s16 sEnvHazard = PLAYER_ENV_HAZARD_NONE;
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static s16 sEnvHazardActive = false;
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static Gfx sSetupDL_80125A60[] = {
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gsDPPipeSync(),
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@@ -3757,21 +3757,21 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) {
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void func_80088AA0(s16 arg0) {
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gSaveContext.timerX[1] = 140;
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gSaveContext.timerY[1] = 80;
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D_80125A5C = 0;
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gSaveContext.subTimerSeconds = arg0;
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void Interface_SetSubTimer(s16 seconds) {
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gSaveContext.timerX[TIMER_ID_SUB] = 140;
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gSaveContext.timerY[TIMER_ID_SUB] = 80;
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sEnvHazardActive = false;
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gSaveContext.subTimerSeconds = seconds;
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if (arg0 != 0) {
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gSaveContext.subTimerState = 1;
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if (seconds) {
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gSaveContext.subTimerState = SUBTIMER_STATE_DOWN_INIT;
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} else {
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gSaveContext.subTimerState = 7;
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gSaveContext.subTimerState = SUBTIMER_STATE_UP_INIT;
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}
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}
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void func_80088AF0(PlayState* play) {
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if (gSaveContext.subTimerState != 0) {
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void Interface_SetSubTimerToFinalSecond(PlayState* play) {
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if (gSaveContext.subTimerState != SUBTIMER_STATE_OFF) {
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if (gSaveContext.eventInf[1] & 1) {
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gSaveContext.subTimerSeconds = 239;
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} else {
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@@ -3780,16 +3780,16 @@ void func_80088AF0(PlayState* play) {
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}
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}
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void func_80088B34(s16 arg0) {
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gSaveContext.timerX[0] = 140;
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gSaveContext.timerY[0] = 80;
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D_80125A5C = 0;
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gSaveContext.timerSeconds = arg0;
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void Interface_SetTimer(s16 seconds) {
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gSaveContext.timerX[TIMER_ID_MAIN] = 140;
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gSaveContext.timerY[TIMER_ID_MAIN] = 80;
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sEnvHazardActive = false;
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gSaveContext.timerSeconds = seconds;
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if (arg0 != 0) {
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gSaveContext.timerState = 5;
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if (seconds) {
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gSaveContext.timerState = TIMER_STATE_DOWN_INIT;
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} else {
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gSaveContext.timerState = 11;
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gSaveContext.timerState = TIMER_STATE_UP_INIT;
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}
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}
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@@ -5120,10 +5120,10 @@ void Interface_Draw(PlayState* play) {
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static s16 spoilingItemEntrances[] = { ENTR_LOST_WOODS_2, ENTR_ZORAS_DOMAIN_3, ENTR_ZORAS_DOMAIN_3 };
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static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused
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static s16 D_80125B5C[] = { 91, 91 }; // unused
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static s16 D_8015FFE0;
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static s16 D_8015FFE2;
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static s16 D_8015FFE4;
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static s16 D_8015FFE6;
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static s16 sTimerNextSecondTimer;
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static s16 sTimerStateTimer;
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static s16 sSubTimerNextSecondTimer;
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static s16 sSubTimerStateTimer;
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static s16 timerDigits[5];
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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PauseContext* pauseCtx = &play->pauseCtx;
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@@ -5134,7 +5134,7 @@ void Interface_Draw(PlayState* play) {
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s16 svar3;
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s16 svar4;
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s16 svar5;
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s16 svar6;
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s16 timerId;
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bool fullUi = !CVarGetInteger(CVAR_ENHANCEMENT("MinimalUI"), 0) || !R_MINIMAP_DISABLED || play->pauseCtx.state != 0;
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// #region SOH [NTSC]
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s32 languageOffset = gSaveContext.language;
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@@ -5901,13 +5901,14 @@ void Interface_Draw(PlayState* play) {
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}
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}
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if ((gSaveContext.subTimerState == 5) && (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT)) {
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if ((gSaveContext.subTimerState == SUBTIMER_STATE_RESPAWN) &&
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(Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT)) {
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// Trade quest timer reached 0
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D_8015FFE6 = 40;
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sSubTimerStateTimer = 40;
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gSaveContext.cutsceneIndex = 0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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gSaveContext.subTimerState = 0;
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gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
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if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
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(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
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@@ -5947,98 +5948,99 @@ void Interface_Draw(PlayState* play) {
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(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
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!Play_InCsMode(play) && (gSaveContext.minigameState != 1) && (play->shootingGalleryStatus <= 1) &&
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!((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
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svar6 = 0;
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timerId = TIMER_ID_MAIN;
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switch (gSaveContext.timerState) {
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case 1:
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D_8015FFE2 = 20;
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D_8015FFE0 = 20;
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case TIMER_STATE_ENV_HAZARD_INIT:
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sTimerStateTimer = 20;
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sTimerNextSecondTimer = 20;
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gSaveContext.timerSeconds = gSaveContext.health >> 1;
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gSaveContext.timerState = 2;
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gSaveContext.timerState = TIMER_STATE_ENV_HAZARD_PREVIEW;
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break;
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case 2:
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D_8015FFE2--;
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if (D_8015FFE2 == 0) {
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D_8015FFE2 = 20;
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gSaveContext.timerState = 3;
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case TIMER_STATE_ENV_HAZARD_PREVIEW:
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sTimerStateTimer--;
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if (sTimerStateTimer == 0) {
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sTimerStateTimer = 20;
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gSaveContext.timerState = TIMER_STATE_ENV_HAZARD_MOVE;
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}
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break;
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case 5:
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case 11:
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D_8015FFE2 = 20;
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D_8015FFE0 = 20;
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if (gSaveContext.timerState == 5) {
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gSaveContext.timerState = 6;
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case TIMER_STATE_DOWN_INIT:
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case TIMER_STATE_UP_INIT:
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sTimerStateTimer = 20;
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sTimerNextSecondTimer = 20;
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if (gSaveContext.timerState == TIMER_STATE_DOWN_INIT) {
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gSaveContext.timerState = TIMER_STATE_DOWN_PREVIEW;
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} else {
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gSaveContext.timerState = 12;
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gSaveContext.timerState = TIMER_STATE_UP_PREVIEW;
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}
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break;
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case 6:
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case 12:
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D_8015FFE2--;
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if (D_8015FFE2 == 0) {
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D_8015FFE2 = 20;
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if (gSaveContext.timerState == 6) {
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gSaveContext.timerState = 7;
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case TIMER_STATE_DOWN_PREVIEW:
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case TIMER_STATE_UP_PREVIEW:
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sTimerStateTimer--;
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if (sTimerStateTimer == 0) {
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sTimerStateTimer = 20;
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if (gSaveContext.timerState == TIMER_STATE_DOWN_PREVIEW) {
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gSaveContext.timerState = TIMER_STATE_DOWN_MOVE;
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} else {
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gSaveContext.timerState = 13;
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gSaveContext.timerState = TIMER_STATE_UP_MOVE;
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}
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}
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break;
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case 3:
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case 7:
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svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
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gSaveContext.timerX[0] -= svar1;
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case TIMER_STATE_ENV_HAZARD_MOVE:
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case TIMER_STATE_DOWN_MOVE:
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svar1 = (gSaveContext.timerX[TIMER_ID_MAIN] - 26) / sTimerStateTimer;
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gSaveContext.timerX[TIMER_ID_MAIN] -= svar1;
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if (gSaveContext.healthCapacity > 0xA0) {
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svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
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svar1 = (gSaveContext.timerY[TIMER_ID_MAIN] - 54) / sTimerStateTimer;
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} else {
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svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
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svar1 = (gSaveContext.timerY[TIMER_ID_MAIN] - 46) / sTimerStateTimer;
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}
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gSaveContext.timerY[0] -= svar1;
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gSaveContext.timerY[TIMER_ID_MAIN] -= svar1;
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D_8015FFE2--;
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if (D_8015FFE2 == 0) {
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D_8015FFE2 = 20;
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gSaveContext.timerX[0] = 26;
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sTimerStateTimer--;
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if (sTimerStateTimer == 0) {
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sTimerStateTimer = 20;
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gSaveContext.timerX[TIMER_ID_MAIN] = 26;
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if (gSaveContext.healthCapacity > 0xA0) {
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gSaveContext.timerY[0] = 54;
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gSaveContext.timerY[TIMER_ID_MAIN] = 54;
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} else {
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gSaveContext.timerY[0] = 46;
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gSaveContext.timerY[TIMER_ID_MAIN] = 46;
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}
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if (gSaveContext.timerState == 3) {
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gSaveContext.timerState = 4;
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if (gSaveContext.timerState == TIMER_STATE_ENV_HAZARD_MOVE) {
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gSaveContext.timerState = TIMER_STATE_ENV_HAZARD_TICK;
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} else {
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gSaveContext.timerState = 8;
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gSaveContext.timerState = TIMER_STATE_DOWN_TICK;
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}
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}
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case 4:
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case 8:
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if ((gSaveContext.timerState == 4) || (gSaveContext.timerState == 8)) {
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case TIMER_STATE_ENV_HAZARD_TICK:
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case TIMER_STATE_DOWN_TICK:
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if ((gSaveContext.timerState == TIMER_STATE_ENV_HAZARD_TICK) ||
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(gSaveContext.timerState == TIMER_STATE_DOWN_TICK)) {
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if (gSaveContext.healthCapacity > 0xA0) {
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gSaveContext.timerY[0] = 54;
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gSaveContext.timerY[TIMER_ID_MAIN] = 54;
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} else {
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gSaveContext.timerY[0] = 46;
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gSaveContext.timerY[TIMER_ID_MAIN] = 46;
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}
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}
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if ((gSaveContext.timerState >= 3) && (msgCtx->msgLength == 0)) {
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D_8015FFE0--;
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if (D_8015FFE0 == 0) {
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if ((gSaveContext.timerState >= TIMER_STATE_ENV_HAZARD_MOVE) && (msgCtx->msgLength == 0)) {
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sTimerNextSecondTimer--;
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if (sTimerNextSecondTimer == 0) {
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if (gSaveContext.timerSeconds != 0) {
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gSaveContext.timerSeconds--;
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}
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D_8015FFE0 = 20;
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sTimerNextSecondTimer = 20;
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if (gSaveContext.timerSeconds == 0) {
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gSaveContext.timerState = 10;
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if (D_80125A5C != 0) {
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gSaveContext.timerState = TIMER_STATE_STOP;
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if (sEnvHazardActive) {
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gSaveContext.health = 0;
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play->damagePlayer(play, -(gSaveContext.health + 2));
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}
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D_80125A5C = 0;
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sEnvHazardActive = false;
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} else if (gSaveContext.timerSeconds > 60) {
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if (timerDigits[4] == 1) {
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Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
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@@ -6059,47 +6061,47 @@ void Interface_Draw(PlayState* play) {
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}
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}
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break;
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case 13:
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svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
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gSaveContext.timerX[0] -= svar1;
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case TIMER_STATE_UP_MOVE:
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svar1 = (gSaveContext.timerX[TIMER_ID_MAIN] - 26) / sTimerStateTimer;
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gSaveContext.timerX[TIMER_ID_MAIN] -= svar1;
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if (gSaveContext.healthCapacity > 0xA0) {
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svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
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svar1 = (gSaveContext.timerY[TIMER_ID_MAIN] - 54) / sTimerStateTimer;
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} else {
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svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
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svar1 = (gSaveContext.timerY[TIMER_ID_MAIN] - 46) / sTimerStateTimer;
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}
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gSaveContext.timerY[0] -= svar1;
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gSaveContext.timerY[TIMER_ID_MAIN] -= svar1;
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D_8015FFE2--;
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if (D_8015FFE2 == 0) {
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D_8015FFE2 = 20;
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gSaveContext.timerX[0] = 26;
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sTimerStateTimer--;
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if (sTimerStateTimer == 0) {
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sTimerStateTimer = 20;
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gSaveContext.timerX[TIMER_ID_MAIN] = 26;
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if (gSaveContext.healthCapacity > 0xA0) {
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gSaveContext.timerY[0] = 54;
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gSaveContext.timerY[TIMER_ID_MAIN] = 54;
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} else {
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gSaveContext.timerY[0] = 46;
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gSaveContext.timerY[TIMER_ID_MAIN] = 46;
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}
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gSaveContext.timerState = 14;
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gSaveContext.timerState = TIMER_STATE_UP_TICK;
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}
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case 14:
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if (gSaveContext.timerState == 14) {
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case TIMER_STATE_UP_TICK:
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if (gSaveContext.timerState == TIMER_STATE_UP_TICK) {
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if (gSaveContext.healthCapacity > 0xA0) {
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gSaveContext.timerY[0] = 54;
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gSaveContext.timerY[TIMER_ID_MAIN] = 54;
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} else {
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gSaveContext.timerY[0] = 46;
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gSaveContext.timerY[TIMER_ID_MAIN] = 46;
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}
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}
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if (gSaveContext.timerState >= 3) {
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D_8015FFE0--;
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if (D_8015FFE0 == 0) {
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if (gSaveContext.timerState >= TIMER_STATE_ENV_HAZARD_MOVE) {
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sTimerNextSecondTimer--;
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if (sTimerNextSecondTimer == 0) {
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gSaveContext.timerSeconds++;
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D_8015FFE0 = 20;
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sTimerNextSecondTimer = 20;
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if (gSaveContext.timerSeconds == 3599) {
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D_8015FFE2 = 40;
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gSaveContext.timerState = 15;
|
||||
sTimerStateTimer = 40;
|
||||
gSaveContext.timerState = TIMER_STATE_UP_FREEZE;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
@@ -6108,98 +6110,99 @@ void Interface_Draw(PlayState* play) {
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
if (gSaveContext.subTimerState != 0) {
|
||||
D_8015FFE6 = 20;
|
||||
D_8015FFE4 = 20;
|
||||
gSaveContext.timerX[1] = 140;
|
||||
gSaveContext.timerY[1] = 80;
|
||||
case TIMER_STATE_STOP:
|
||||
if (gSaveContext.subTimerState != SUBTIMER_STATE_OFF) {
|
||||
sSubTimerStateTimer = 20;
|
||||
sSubTimerNextSecondTimer = 20;
|
||||
gSaveContext.timerX[TIMER_ID_SUB] = 140;
|
||||
gSaveContext.timerY[TIMER_ID_SUB] = 80;
|
||||
|
||||
if (gSaveContext.subTimerState < 7) {
|
||||
gSaveContext.subTimerState = 2;
|
||||
if (gSaveContext.subTimerState <= SUBTIMER_STATE_STOP) {
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_DOWN_PREVIEW;
|
||||
} else {
|
||||
gSaveContext.subTimerState = 8;
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_UP_PREVIEW;
|
||||
}
|
||||
|
||||
gSaveContext.timerState = 0;
|
||||
gSaveContext.timerState = TIMER_STATE_OFF;
|
||||
} else {
|
||||
gSaveContext.timerState = 0;
|
||||
gSaveContext.timerState = TIMER_STATE_OFF;
|
||||
}
|
||||
case 15:
|
||||
case TIMER_STATE_UP_FREEZE:
|
||||
break;
|
||||
default:
|
||||
svar6 = 1;
|
||||
timerId = TIMER_ID_SUB;
|
||||
switch (gSaveContext.subTimerState) {
|
||||
case 1:
|
||||
case 7:
|
||||
D_8015FFE6 = 20;
|
||||
D_8015FFE4 = 20;
|
||||
gSaveContext.timerX[1] = 140;
|
||||
gSaveContext.timerY[1] = 80;
|
||||
if (gSaveContext.subTimerState == 1) {
|
||||
gSaveContext.subTimerState = 2;
|
||||
case SUBTIMER_STATE_DOWN_INIT:
|
||||
case SUBTIMER_STATE_UP_INIT:
|
||||
sSubTimerStateTimer = 20;
|
||||
sSubTimerNextSecondTimer = 20;
|
||||
gSaveContext.timerX[TIMER_ID_SUB] = 140;
|
||||
gSaveContext.timerY[TIMER_ID_SUB] = 80;
|
||||
if (gSaveContext.subTimerState == SUBTIMER_STATE_DOWN_INIT) {
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_DOWN_PREVIEW;
|
||||
} else {
|
||||
gSaveContext.subTimerState = 8;
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_UP_PREVIEW;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case 8:
|
||||
D_8015FFE6--;
|
||||
if (D_8015FFE6 == 0) {
|
||||
D_8015FFE6 = 20;
|
||||
if (gSaveContext.subTimerState == 2) {
|
||||
gSaveContext.subTimerState = 3;
|
||||
case SUBTIMER_STATE_DOWN_PREVIEW:
|
||||
case SUBTIMER_STATE_UP_PREVIEW:
|
||||
sSubTimerStateTimer--;
|
||||
if (sSubTimerStateTimer == 0) {
|
||||
sSubTimerStateTimer = 20;
|
||||
if (gSaveContext.subTimerState == SUBTIMER_STATE_DOWN_PREVIEW) {
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_DOWN_MOVE;
|
||||
} else {
|
||||
gSaveContext.subTimerState = 9;
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_UP_MOVE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
case 9:
|
||||
case SUBTIMER_STATE_DOWN_MOVE:
|
||||
case SUBTIMER_STATE_UP_MOVE:
|
||||
osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n",
|
||||
svar5 = gSaveContext.timerX[1], svar2 = gSaveContext.timerY[1],
|
||||
gSaveContext.subTimerSeconds);
|
||||
svar1 = (gSaveContext.timerX[1] - 26) / D_8015FFE6;
|
||||
gSaveContext.timerX[1] -= svar1;
|
||||
svar5 = gSaveContext.timerX[TIMER_ID_SUB],
|
||||
svar2 = gSaveContext.timerY[TIMER_ID_SUB], gSaveContext.subTimerSeconds);
|
||||
svar1 = (gSaveContext.timerX[TIMER_ID_SUB] - 26) / sSubTimerStateTimer;
|
||||
gSaveContext.timerX[TIMER_ID_SUB] -= svar1;
|
||||
if (gSaveContext.healthCapacity > 0xA0) {
|
||||
svar1 = (gSaveContext.timerY[1] - 54) / D_8015FFE6;
|
||||
svar1 = (gSaveContext.timerY[TIMER_ID_SUB] - 54) / sSubTimerStateTimer;
|
||||
} else {
|
||||
svar1 = (gSaveContext.timerY[1] - 46) / D_8015FFE6;
|
||||
svar1 = (gSaveContext.timerY[TIMER_ID_SUB] - 46) / sSubTimerStateTimer;
|
||||
}
|
||||
gSaveContext.timerY[1] -= svar1;
|
||||
gSaveContext.timerY[TIMER_ID_SUB] -= svar1;
|
||||
|
||||
D_8015FFE6--;
|
||||
if (D_8015FFE6 == 0) {
|
||||
D_8015FFE6 = 20;
|
||||
gSaveContext.timerX[1] = 26;
|
||||
sSubTimerStateTimer--;
|
||||
if (sSubTimerStateTimer == 0) {
|
||||
sSubTimerStateTimer = 20;
|
||||
gSaveContext.timerX[TIMER_ID_SUB] = 26;
|
||||
|
||||
if (gSaveContext.healthCapacity > 0xA0) {
|
||||
gSaveContext.timerY[1] = 54;
|
||||
gSaveContext.timerY[TIMER_ID_SUB] = 54;
|
||||
} else {
|
||||
gSaveContext.timerY[1] = 46;
|
||||
gSaveContext.timerY[TIMER_ID_SUB] = 46;
|
||||
}
|
||||
|
||||
if (gSaveContext.subTimerState == 3) {
|
||||
gSaveContext.subTimerState = 4;
|
||||
if (gSaveContext.subTimerState == SUBTIMER_STATE_DOWN_MOVE) {
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_DOWN_TICK;
|
||||
} else {
|
||||
gSaveContext.subTimerState = 10;
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_UP_TICK;
|
||||
}
|
||||
}
|
||||
case 4:
|
||||
case 10:
|
||||
if ((gSaveContext.subTimerState == 4) || (gSaveContext.subTimerState == 10)) {
|
||||
case SUBTIMER_STATE_DOWN_TICK:
|
||||
case SUBTIMER_STATE_UP_TICK:
|
||||
if ((gSaveContext.subTimerState == SUBTIMER_STATE_DOWN_TICK) ||
|
||||
(gSaveContext.subTimerState == SUBTIMER_STATE_UP_TICK)) {
|
||||
if (gSaveContext.healthCapacity > 0xA0) {
|
||||
gSaveContext.timerY[1] = 54;
|
||||
gSaveContext.timerY[TIMER_ID_SUB] = 54;
|
||||
} else {
|
||||
gSaveContext.timerY[1] = 46;
|
||||
gSaveContext.timerY[TIMER_ID_SUB] = 46;
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.subTimerState >= 3) {
|
||||
D_8015FFE4--;
|
||||
if (D_8015FFE4 == 0) {
|
||||
D_8015FFE4 = 20;
|
||||
if (gSaveContext.subTimerState == 4) {
|
||||
if (gSaveContext.subTimerState >= SUBTIMER_STATE_DOWN_MOVE) {
|
||||
sSubTimerNextSecondTimer--;
|
||||
if (sSubTimerNextSecondTimer == 0) {
|
||||
sSubTimerNextSecondTimer = 20;
|
||||
if (gSaveContext.subTimerState == SUBTIMER_STATE_DOWN_TICK) {
|
||||
gSaveContext.subTimerSeconds--;
|
||||
osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.subTimerSeconds);
|
||||
|
||||
@@ -6209,14 +6212,14 @@ void Interface_Draw(PlayState* play) {
|
||||
(play->sceneNum != SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) &&
|
||||
(play->sceneNum != SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) &&
|
||||
(play->sceneNum != SCENE_INSIDE_GANONS_CASTLE_COLLAPSE))) {
|
||||
D_8015FFE6 = 40;
|
||||
gSaveContext.subTimerState = 5;
|
||||
sSubTimerStateTimer = 40;
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN;
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
Message_StartTextbox(play, 0x71B0, NULL);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, 8);
|
||||
} else {
|
||||
D_8015FFE6 = 40;
|
||||
gSaveContext.subTimerState = 6;
|
||||
sSubTimerStateTimer = 40;
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_STOP;
|
||||
}
|
||||
} else if (gSaveContext.subTimerSeconds > 60) {
|
||||
if (timerDigits[4] == 1) {
|
||||
@@ -6241,7 +6244,7 @@ void Interface_Draw(PlayState* play) {
|
||||
if (gSaveContext.subTimerSeconds == 240) {
|
||||
Message_StartTextbox(play, 0x6083, NULL);
|
||||
gSaveContext.eventInf[1] &= ~1;
|
||||
gSaveContext.subTimerState = 0;
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6255,21 +6258,21 @@ void Interface_Draw(PlayState* play) {
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
D_8015FFE6--;
|
||||
if (D_8015FFE6 == 0) {
|
||||
gSaveContext.subTimerState = 0;
|
||||
sSubTimerStateTimer--;
|
||||
if (sSubTimerStateTimer == 0) {
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (((gSaveContext.timerState != 0) && (gSaveContext.timerState != 10)) ||
|
||||
(gSaveContext.subTimerState != 0)) {
|
||||
if (((gSaveContext.timerState != TIMER_STATE_OFF) && (gSaveContext.timerState != TIMER_STATE_STOP)) ||
|
||||
(gSaveContext.subTimerState != SUBTIMER_STATE_OFF)) {
|
||||
timerDigits[0] = timerDigits[1] = svar2 = timerDigits[3] = 0;
|
||||
timerDigits[2] = 10; // digit 10 is used as ':' (colon)
|
||||
|
||||
if (gSaveContext.timerState != 0) {
|
||||
if (gSaveContext.timerState != TIMER_STATE_OFF) {
|
||||
timerDigits[4] = gSaveContext.timerSeconds;
|
||||
} else {
|
||||
timerDigits[4] = gSaveContext.subTimerSeconds;
|
||||
@@ -6301,8 +6304,8 @@ void Interface_Draw(PlayState* play) {
|
||||
} else {
|
||||
X_Margins_Timer = 0;
|
||||
}
|
||||
svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6] + X_Margins_Timer);
|
||||
svar2 = gSaveContext.timerY[svar6];
|
||||
svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[timerId] + X_Margins_Timer);
|
||||
svar2 = gSaveContext.timerY[timerId];
|
||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||
svar2 = (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosY"), 0));
|
||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ANCHOR_LEFT) {
|
||||
@@ -6332,14 +6335,14 @@ void Interface_Draw(PlayState* play) {
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
|
||||
TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
if (gSaveContext.timerState != 0) {
|
||||
if ((gSaveContext.timerSeconds < 10) && (gSaveContext.timerState < 11)) {
|
||||
if (gSaveContext.timerState != TIMER_STATE_OFF) {
|
||||
if ((gSaveContext.timerSeconds < 10) && (gSaveContext.timerState <= TIMER_STATE_STOP)) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
}
|
||||
} else {
|
||||
if ((gSaveContext.subTimerSeconds < 10) && (gSaveContext.subTimerState < 6)) {
|
||||
if ((gSaveContext.subTimerSeconds < 10) && (gSaveContext.subTimerState <= SUBTIMER_STATE_RESPAWN)) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255);
|
||||
@@ -6349,7 +6352,7 @@ void Interface_Draw(PlayState* play) {
|
||||
for (svar1 = 0; svar1 < 5; svar1++) {
|
||||
// clang-format off
|
||||
//svar5 = svar5 + 8;
|
||||
//svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]);
|
||||
//svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[timerId]);
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, digitTextures[timerDigits[svar1]], 8, 16,
|
||||
svar5 + timerDigitLeftPos[svar1],
|
||||
svar2, digitWidth[svar1], VREG(42), VREG(43) << 1,
|
||||
@@ -6650,24 +6653,25 @@ void Interface_Update(PlayState* play) {
|
||||
}
|
||||
|
||||
HealthMeter_HandleCriticalAlarm(play);
|
||||
D_80125A58 = Player_GetEnvironmentalHazard(play);
|
||||
sEnvHazard = Player_GetEnvironmentalHazard(play);
|
||||
|
||||
if (D_80125A58 == 1) {
|
||||
if (sEnvHazard == PLAYER_ENV_HAZARD_HOTROOM) {
|
||||
if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON ||
|
||||
CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
|
||||
D_80125A58 = 0;
|
||||
sEnvHazard = PLAYER_ENV_HAZARD_NONE;
|
||||
}
|
||||
} else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) {
|
||||
if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA ||
|
||||
CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
|
||||
D_80125A58 = 0;
|
||||
sEnvHazard = PLAYER_ENV_HAZARD_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
HealthMeter_Update(play);
|
||||
|
||||
if ((gSaveContext.timerState >= 3) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) &&
|
||||
if ((gSaveContext.timerState >= TIMER_STATE_ENV_HAZARD_MOVE) && (play->pauseCtx.state == 0) &&
|
||||
(play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
|
||||
!(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) &&
|
||||
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
|
||||
!Play_InCsMode(play)) {}
|
||||
|
||||
@@ -6788,16 +6792,19 @@ void Interface_Update(PlayState* play) {
|
||||
Interface_UpdateMagicBar(play);
|
||||
}
|
||||
|
||||
if (gSaveContext.timerState == 0) {
|
||||
if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) && ((gSaveContext.health >> 1) != 0)) {
|
||||
gSaveContext.timerState = 1;
|
||||
gSaveContext.timerX[0] = 140;
|
||||
gSaveContext.timerY[0] = 80;
|
||||
D_80125A5C = 1;
|
||||
if (gSaveContext.timerState == TIMER_STATE_OFF) {
|
||||
if (((sEnvHazard == PLAYER_ENV_HAZARD_HOTROOM) || (sEnvHazard == PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) ||
|
||||
(sEnvHazard == PLAYER_ENV_HAZARD_UNDERWATER_FREE)) &&
|
||||
((gSaveContext.health >> 1) != 0)) {
|
||||
gSaveContext.timerState = TIMER_STATE_ENV_HAZARD_INIT;
|
||||
gSaveContext.timerX[TIMER_ID_MAIN] = 140;
|
||||
gSaveContext.timerY[TIMER_ID_MAIN] = 80;
|
||||
sEnvHazardActive = true;
|
||||
}
|
||||
} else {
|
||||
if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timerState < 5)) {
|
||||
gSaveContext.timerState = 0;
|
||||
if (((sEnvHazard == PLAYER_ENV_HAZARD_NONE) || (sEnvHazard == PLAYER_ENV_HAZARD_SWIMMING)) &&
|
||||
(gSaveContext.timerState <= TIMER_STATE_ENV_HAZARD_TICK)) {
|
||||
gSaveContext.timerState = TIMER_STATE_OFF;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -932,28 +932,32 @@ return_neg:
|
||||
s32 Player_GetEnvironmentalHazard(PlayState* play) {
|
||||
Player* this = GET_PLAYER(play);
|
||||
TextTriggerEntry* triggerEntry;
|
||||
s32 var;
|
||||
s32 envHazard;
|
||||
|
||||
if (play->roomCtx.curRoom.behaviorType2 == ROOM_BEHAVIOR_TYPE2_3) { // Room is hot
|
||||
var = 0;
|
||||
envHazard = PLAYER_ENV_HAZARD_HOTROOM - 1;
|
||||
} else if ((this->underwaterTimer > 80) &&
|
||||
((this->currentBoots == PLAYER_BOOTS_IRON) || (this->underwaterTimer >= 300))) { // Deep underwater
|
||||
var = ((this->currentBoots == PLAYER_BOOTS_IRON) && (this->actor.bgCheckFlags & 1)) ? 1 : 3;
|
||||
envHazard = ((this->currentBoots == PLAYER_BOOTS_IRON) && (this->actor.bgCheckFlags & 1))
|
||||
? (PLAYER_ENV_HAZARD_UNDERWATER_FLOOR - 1)
|
||||
: (PLAYER_ENV_HAZARD_UNDERWATER_FREE - 1);
|
||||
} else if (this->stateFlags1 & PLAYER_STATE1_IN_WATER) { // Swimming
|
||||
var = 2;
|
||||
envHazard = PLAYER_ENV_HAZARD_SWIMMING - 1;
|
||||
} else {
|
||||
return 0;
|
||||
return PLAYER_ENV_HAZARD_NONE;
|
||||
}
|
||||
|
||||
// Trigger general textboxes under certain conditions, like "It's so hot in here!"
|
||||
if (!Player_InCsMode(play)) {
|
||||
triggerEntry = &sTextTriggers[var];
|
||||
triggerEntry = &sTextTriggers[envHazard];
|
||||
|
||||
if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) &&
|
||||
(((var == 0) &&
|
||||
(((envHazard == (PLAYER_ENV_HAZARD_HOTROOM - 1)) &&
|
||||
(this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 &&
|
||||
CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)) ||
|
||||
(((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) &&
|
||||
(((envHazard == (PLAYER_ENV_HAZARD_UNDERWATER_FLOOR - 1)) ||
|
||||
(envHazard == (PLAYER_ENV_HAZARD_UNDERWATER_FREE - 1))) &&
|
||||
(this->currentBoots == PLAYER_BOOTS_IRON) &&
|
||||
(this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 &&
|
||||
CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)))) {
|
||||
Message_StartTextbox(play, triggerEntry->textId, NULL);
|
||||
@@ -961,7 +965,7 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
return var + 1;
|
||||
return envHazard + 1;
|
||||
}
|
||||
|
||||
u8 sEyeMouthIndexes[][2] = {
|
||||
|
||||
Reference in New Issue
Block a user