Decomp import: rename timer-related functions and variables (#5896)
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@@ -1089,9 +1089,9 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
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void Magic_Fill(PlayState* play);
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void Magic_Reset(PlayState* play);
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s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type);
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void func_80088AA0(s16 seconds);
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void func_80088AF0(PlayState* play);
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void func_80088B34(s16 arg0);
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void Interface_SetSubTimer(s16 seconds);
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void Interface_SetSubTimerToFinalSecond(PlayState* play);
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void Interface_SetTimer(s16 arg0);
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void Interface_Draw(PlayState* play);
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void Interface_DrawTotalGameplayTimer(PlayState* play);
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void Interface_Update(PlayState* play);
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