Disable Fixed Camera Enhancement (#6083)
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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@@ -631,7 +631,6 @@ void Play_Init(GameState* thisx) {
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} else {
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play->unk_1242B = 0;
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}
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Interface_SetSceneRestrictions(play);
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Environment_PlaySceneSequence(play);
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gSaveContext.seqId = play->sequenceCtx.seqId;
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@@ -1303,6 +1302,8 @@ void Play_Update(PlayState* play) {
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skip:
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PLAY_LOG(3801);
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GameInteractor_ExecuteOnCameraState(play);
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if (!isPaused || gDbgCamEnabled) {
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s32 i;
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