Disable Fixed Camera Enhancement (#6083)

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
This commit is contained in:
Jordyn Hardyman
2026-01-03 13:07:19 -05:00
committed by GitHub
parent 6c724a2c01
commit 9af262c1bb
6 changed files with 253 additions and 1 deletions

View File

@@ -631,7 +631,6 @@ void Play_Init(GameState* thisx) {
} else {
play->unk_1242B = 0;
}
Interface_SetSceneRestrictions(play);
Environment_PlaySceneSequence(play);
gSaveContext.seqId = play->sequenceCtx.seqId;
@@ -1303,6 +1302,8 @@ void Play_Update(PlayState* play) {
skip:
PLAY_LOG(3801);
GameInteractor_ExecuteOnCameraState(play);
if (!isPaused || gDbgCamEnabled) {
s32 i;