Use PlayState instead of GlobalContext (#1927)

* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases
This commit is contained in:
Garrett Cox
2022-11-06 02:24:34 -06:00
committed by GitHub
parent 710a768d76
commit 99260acaf1
926 changed files with 41210 additions and 41210 deletions

View File

@@ -1007,12 +1007,12 @@ void func_80093C14(GraphicsContext* gfxCtx) {
CLOSE_DISPS(gfxCtx);
}
void func_80093C80(GlobalContext* globalCtx) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
void func_80093C80(PlayState* play) {
GraphicsContext* gfxCtx = play->state.gfxCtx;
func_80093D18(gfxCtx);
if (globalCtx->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_3) {
if (play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_3) {
OPEN_DISPS(gfxCtx);
gDPSetColorDither(POLY_OPA_DISP++, G_CD_DISABLE);