Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
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@@ -1,10 +1,10 @@
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#include "global.h"
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Path* Path_GetByIndex(GlobalContext* globalCtx, s16 index, s16 max) {
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Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) {
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Path* path;
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if (index != max) {
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path = &globalCtx->setupPathList[index];
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path = &play->setupPathList[index];
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} else {
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path = NULL;
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}
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