Use PlayState instead of GlobalContext (#1927)

* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases
This commit is contained in:
Garrett Cox
2022-11-06 02:24:34 -06:00
committed by GitHub
parent 710a768d76
commit 99260acaf1
926 changed files with 41210 additions and 41210 deletions

View File

@@ -5,7 +5,7 @@
EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info"
void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) {
void EffectSs_InitInfo(PlayState* play, s32 tableSize) {
u32 i;
EffectSs* effectSs;
EffectSsOverlay* overlay;
@@ -17,7 +17,7 @@ void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) {
}
sEffectSsInfo.table =
GAMESTATE_ALLOC_MC(&globalCtx->state, tableSize * sizeof(EffectSs));
GAMESTATE_ALLOC_MC(&play->state, tableSize * sizeof(EffectSs));
ASSERT(sEffectSsInfo.table != NULL);
sEffectSsInfo.searchStartIndex = 0;
@@ -34,7 +34,7 @@ void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) {
}
}
void EffectSs_ClearAll(GlobalContext* globalCtx) {
void EffectSs_ClearAll(PlayState* play) {
u32 i;
EffectSs* effectSs;
EffectSsOverlay* overlay;
@@ -155,10 +155,10 @@ s32 EffectSs_FindSlot(s32 priority, s32* pIndex) {
return 0;
}
void EffectSs_Insert(GlobalContext* globalCtx, EffectSs* effectSs) {
void EffectSs_Insert(PlayState* play, EffectSs* effectSs) {
s32 index;
if (FrameAdvance_IsEnabled(globalCtx) != true) {
if (FrameAdvance_IsEnabled(play) != true) {
if (EffectSs_FindSlot(effectSs->priority, &index) == 0) {
sEffectSsInfo.searchStartIndex = index + 1;
sEffectSsInfo.table[index] = *effectSs;
@@ -167,7 +167,7 @@ void EffectSs_Insert(GlobalContext* globalCtx, EffectSs* effectSs) {
}
// original name: "EffectSoftSprite2_makeEffect"
void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* initParams) {
void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) {
s32 index;
u32 overlaySize;
EffectSsOverlay* overlayEntry;
@@ -237,7 +237,7 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init
sEffectSsInfo.table[index].priority = priority;
sEffectSsInfo.table[index].epoch++;
if (initInfo->init(globalCtx, index, &sEffectSsInfo.table[index], initParams) == 0) {
if (initInfo->init(play, index, &sEffectSsInfo.table[index], initParams) == 0) {
osSyncPrintf(VT_FGCOL(GREEN));
// "Construction failed for some reason. The constructor returned an error.
// Ceasing effect addition."
@@ -249,7 +249,7 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init
}
}
void EffectSs_Update(GlobalContext* globalCtx, s32 index) {
void EffectSs_Update(PlayState* play, s32 index) {
EffectSs* effectSs = &sEffectSsInfo.table[index];
if (effectSs->update != NULL) {
@@ -261,11 +261,11 @@ void EffectSs_Update(GlobalContext* globalCtx, s32 index) {
effectSs->pos.y += effectSs->velocity.y;
effectSs->pos.z += effectSs->velocity.z;
effectSs->update(globalCtx, index, effectSs);
effectSs->update(play, index, effectSs);
}
}
void EffectSs_UpdateAll(GlobalContext* globalCtx) {
void EffectSs_UpdateAll(PlayState* play) {
s32 i;
for (i = 0; i < sEffectSsInfo.tableSize; i++) {
@@ -278,28 +278,28 @@ void EffectSs_UpdateAll(GlobalContext* globalCtx) {
}
if (sEffectSsInfo.table[i].life > -1) {
EffectSs_Update(globalCtx, i);
EffectSs_Update(play, i);
}
}
}
void EffectSs_Draw(GlobalContext* globalCtx, s32 index) {
void EffectSs_Draw(PlayState* play, s32 index) {
EffectSs* effectSs = &sEffectSsInfo.table[index];
if (effectSs->draw != NULL) {
FrameInterpolation_RecordOpenChild(effectSs, effectSs->epoch);
effectSs->draw(globalCtx, index, effectSs);
effectSs->draw(play, index, effectSs);
FrameInterpolation_RecordCloseChild();
}
}
// original name: "EffectSoftSprite2_disp"
void EffectSs_DrawAll(GlobalContext* globalCtx) {
Lights* lights = LightContext_NewLights(&globalCtx->lightCtx, globalCtx->state.gfxCtx);
void EffectSs_DrawAll(PlayState* play) {
Lights* lights = LightContext_NewLights(&play->lightCtx, play->state.gfxCtx);
s32 i;
Lights_BindAll(lights, globalCtx->lightCtx.listHead, NULL);
Lights_Draw(lights, globalCtx->state.gfxCtx);
Lights_BindAll(lights, play->lightCtx.listHead, NULL);
Lights_Draw(lights, play->state.gfxCtx);
for (i = 0; i < sEffectSsInfo.tableSize; i++) {
if (sEffectSsInfo.table[i].life > -1) {
@@ -322,7 +322,7 @@ void EffectSs_DrawAll(GlobalContext* globalCtx) {
EffectSs_Delete(&sEffectSsInfo.table[i]);
} else {
EffectSs_Draw(globalCtx, i);
EffectSs_Draw(play, i);
}
}
}