Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
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@@ -2147,8 +2147,8 @@ s32 Math3D_YZInSphere(Sphere16* sphere, f32 y, f32 z) {
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return false;
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}
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void Math3D_DrawSphere(GlobalContext* globalCtx, Sphere16* sph) {
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void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
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}
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void Math3D_DrawCylinder(GlobalContext* globalCtx, Cylinder16* cyl) {
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void Math3D_DrawCylinder(PlayState* play, Cylinder16* cyl) {
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}
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